2.2 KiB
2.2 KiB
Todo
- Sprites (Dome)
- camp (multiple textures)
- boat
- see DC
- Design a tilemap for the game (Dome)
- Navigation v3 (Yan)
- Player: function to walk up to a tile, not onto the tile (trees, etc.)
- Visualization: Current navigation path
- Interactive and Non-Interactive Items
- Add all the items needed to build the game (bushes, trees, etc.)
- Add logic regarding the objects, like taking branches, etc.
- Camp, chest (inventory slots, array of items, Interactions)
- Implement Behaviours
- Implement all kinds of Behaviours, see document
- UI, Visualization, make the simulation understandable (Luca, Colin)
- GraphEdit
- GraphEdit toggle (key)
- Inventory
- Player Stats
- Temperature layer toggle (key)
- etc.
Done
- Sprites (Dome)
- Ground
- Berry bush (filled, empty)
- Tree (filled, empty)
- Ship parts
- Initialize Tilemap (Yan)
- Script --> World (manages access to tilemap)
- Player is on tilemap
- Multiple layers
- Ground (Water, Ground) --> custom data (Walkable, Weight = 1)
- Obstacles (Stone, ...)
- Pickup (Berries, Trees, Boat parts) --> custom data (Type of collectable "tree", "berry", "boat")
- Temperature layer (normal and different levels of coldness, transparent solid color)
- Decision Tree (Classes, etc.) (Yan)
- Reference Food Gatherer for implementation
- Child of player, serves as controller
- Script needs access to the scene, player and other objects/data
- Navigation
- Use tilemap layers to compute route
- Support obstacles
- Result must be an array of tile coordinates, length (array length) and the total cost (sum of weights)
- Player
- Stats (see document)
- As a layer in the tilemap
- Implemented in the PlayerManager
- Inventory
- with one slot
- can pick up items from tilemap (Pickup)
- can drop items back onto tilemap (Pickup)
- Navigation v2 (Yan)
- Support walkable attribute on interactive/non-interactive tilemap items (is_walkable)
- fix pathfinding for unreachable cells
- add search radius (max distance) before canceling
- improve performance (or rather, check performance first)