34 lines
1.3 KiB
Markdown
34 lines
1.3 KiB
Markdown
- Sprites (dome)
|
|
- Initialize Tilemap (Yan)
|
|
- Script --> World (manages access to tilemap)
|
|
- Player is on tilemap
|
|
- Multiple layers
|
|
- Ground (Water, Ground) --> custom data (Walkable, Weight = 1)
|
|
- Obstacles (Stone, ...)
|
|
- Pickup (Berries, Trees, Boat parts) --> custom data (Type of collectable "tree", "berry", "boat")
|
|
- Temperature layer (normal and different levels of coldness, transparent solid color)
|
|
- Design a tilemap for the game
|
|
- Player (Dome)
|
|
- As a layer in the tilemap
|
|
- Implemented in the PlayerManager
|
|
- Stats (see document)
|
|
- Inventory
|
|
- with one slot
|
|
- can pick up items from tilemap (Pickup)
|
|
- can drop items back onto tilemap (Pickup)
|
|
- Navigation (Dome?)
|
|
- Use tilemap layers to compute route
|
|
- Support obstacles
|
|
- Result must be an array of tile coordinates, length (array length) and the total cost (sum of weights)
|
|
- Decision Tree (Classes, etc.) (Yan)
|
|
- Reference Food Gatherer for implementation
|
|
- Child of player, serves as controller
|
|
- Script needs access to the scene, player and other objects/data
|
|
- Implement Behaviours
|
|
- Implement all kinds of Behaviours, see document
|
|
- Visualization, make the simulation understandable
|
|
- GraphEdit
|
|
- Distances
|
|
- Current navigation path
|
|
- ...
|