61 lines
2.2 KiB
Markdown
61 lines
2.2 KiB
Markdown
## Todo
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- Sprites (Dome)
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- camp (multiple textures)
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- boat
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- see DC
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- Design a tilemap for the game (Dome)
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- Navigation v3 (Yan)
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- Player: function to walk up to a tile, not onto the tile (trees, etc.)
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- Visualization: Current navigation path
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- Interactive and Non-Interactive Items
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- Add all the items needed to build the game (bushes, trees, etc.)
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- Add logic regarding the objects, like taking branches, etc.
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- Camp, chest (inventory slots, array of items, Interactions)
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- Implement Behaviours
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- Implement all kinds of Behaviours, see document
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- UI, Visualization, make the simulation understandable (Luca, Colin)
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- GraphEdit
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- GraphEdit toggle (key)
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- Inventory
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- Player Stats
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- Temperature layer toggle (key)
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- etc.
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## Done
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- Sprites (Dome)
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- Ground
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- Berry bush (filled, empty)
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- Tree (filled, empty)
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- Ship parts
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- Initialize Tilemap (Yan)
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- Script --> World (manages access to tilemap)
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- Player is on tilemap
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- Multiple layers
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- Ground (Water, Ground) --> custom data (Walkable, Weight = 1)
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- Obstacles (Stone, ...)
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- Pickup (Berries, Trees, Boat parts) --> custom data (Type of collectable "tree", "berry", "boat")
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- Temperature layer (normal and different levels of coldness, transparent solid color)
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- Decision Tree (Classes, etc.) (Yan)
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- Reference Food Gatherer for implementation
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- Child of player, serves as controller
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- Script needs access to the scene, player and other objects/data
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- Navigation
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- Use tilemap layers to compute route
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- Support obstacles
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- Result must be an array of tile coordinates, length (array length) and the total cost (sum of weights)
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- Player
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- Stats (see document)
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- As a layer in the tilemap
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- Implemented in the PlayerManager
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- Inventory
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- with one slot
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- can pick up items from tilemap (Pickup)
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- can drop items back onto tilemap (Pickup)
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- Navigation v2 (Yan)
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- Support walkable attribute on interactive/non-interactive tilemap items (is_walkable)
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- fix pathfinding for unreachable cells
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- add search radius (max distance) before canceling
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- improve performance (or rather, check performance first)
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