gai-ca2/project/scripts/tilemap/StepVisualization.gd

53 lines
1.4 KiB
GDScript

class_name StepVisualization
extends Node2D
static var game_manager: GameManager
static var world: World
#
enum LineType { SEARCH_BASE, SEARCH_SELECTED }
#
# Dictionary[Array[Vector2i], LineType] ([from, to], line_type)
static var draw_lines: Dictionary = {}
static func add_line(from: Vector2i, to: Vector2i, line_type: LineType) -> void:
draw_lines[[from, to]] = line_type
static func add_line_tileset(from: Vector2i, to: Vector2i, line_type: LineType) -> void:
var from_tileset: Vector2i = world.tilemap_ground.cell_to_local(from)
var to_tileset: Vector2i = world.tilemap_ground.cell_to_local(to)
draw_lines[[from_tileset, to_tileset]] = line_type
func game_tick_start():
draw_lines.clear()
func game_tick_end():
queue_redraw()
var label_font = Control.new().get_theme_default_font()
@export var default_line_color: Color = Color("red")
func _ready() -> void:
pass
func _draw() -> void:
# draw all draw_lines with their labels
for key in draw_lines.keys():
var from: Vector2i = key[0]
var to: Vector2i = key[1]
var line_type: LineType = draw_lines[key]
if line_type == LineType.SEARCH_BASE:
draw_line(from, to, Color("blue"), 1)
elif line_type == LineType.SEARCH_SELECTED:
draw_line(from, to, Color("green"), 2)
# var center: Vector2 = (from + to) / 2
# draw_string(label_font, center, label, 0, -1, 12, text_color)