22 lines
476 B
GDScript
22 lines
476 B
GDScript
|
extends CharacterBody2D
|
||
|
|
||
|
|
||
|
const MAX_SPEED = 300.0
|
||
|
const ACCELERATION = 30
|
||
|
|
||
|
@export var nav: NavigationAgent2D
|
||
|
|
||
|
func _physics_process(delta: float) -> void:
|
||
|
var movement: Vector2 = Vector2()
|
||
|
|
||
|
nav.target_position = get_global_mouse_position()
|
||
|
|
||
|
movement = nav.get_next_path_position() - global_position
|
||
|
movement = movement.normalized() * ACCELERATION
|
||
|
|
||
|
velocity += movement
|
||
|
if velocity.length() > MAX_SPEED:
|
||
|
velocity = velocity.normalized() * MAX_SPEED
|
||
|
|
||
|
move_and_slide()
|