gai-godot-games/state/scenes/state
Yan Wittmann b688b5c8f5 Proper generation of the node graph for target selectors, refactored carrying logic 2024-12-13 20:43:56 +01:00
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visualization Proper generation of the node graph for target selectors, refactored carrying logic 2024-12-13 20:43:56 +01:00
Battery.tscn Added target state selector logic, added battery logic 2024-12-13 19:53:58 +01:00
SMCharacter.gd Proper generation of the node graph for target selectors, refactored carrying logic 2024-12-13 20:43:56 +01:00
SceneManagement.gd State machine 2024-11-24 17:47:16 +01:00
State.gd Proper generation of the node graph for target selectors, refactored carrying logic 2024-12-13 20:43:56 +01:00
StateMachine.gd Proper generation of the node graph for target selectors, refactored carrying logic 2024-12-13 20:43:56 +01:00
StateMachineWorld.tscn Added target state selector logic, added battery logic 2024-12-13 19:53:58 +01:00
TrashBin.tscn State machine 2024-11-24 17:47:16 +01:00
Waste.tscn State machine 2024-11-24 17:47:16 +01:00
state_GoToBattery.gd Added target state selector logic, added battery logic 2024-12-13 19:53:58 +01:00
state_PickupTrash.gd State machine 2024-11-24 17:47:16 +01:00
state_RechargeBattery.gd Added target state selector logic, added battery logic 2024-12-13 19:53:58 +01:00
state_ThrowTrashAway.gd Proper generation of the node graph for target selectors, refactored carrying logic 2024-12-13 20:43:56 +01:00
state_idle.gd State machine 2024-11-24 17:47:16 +01:00