sep-pm-platformer/project/level/selection/LevelScreenManager.py

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from abc import abstractmethod
from level.selection.ScreenManager import ScreenManager
from physics.SpriteManager import SpriteManager
from sprite.SpritesheetManager import SpritesheetManager
class LevelScreenManager(ScreenManager):
def __init__(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, main_loop):
super().__init__(sprite_manager, spritesheet_manager, main_loop)
def initialize(self):
pass
def destroy(self):
super().destroy()