sep-pm-platformer/project/level/selection/LevelSelectionScreenManager.py

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from typing import Optional
from level.Level import Level
from level.LevelManager import LevelManager
from level.selection.ScreenManager import ScreenManager
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from physics import ConstantsParser
from physics.SpriteManager import SpriteManager, DrawLayers
from physics.TickData import TickData
from sprite.PositionScale import PositionScale
from sprite.SpritesheetManager import SpritesheetManager
from sprite.StaticSprite import StaticSprite
from ui_elements.ClickEvent import ClickEvent
from ui_elements.KeyManager import KeyManager
from ui_elements.TextLabel import TextLabel
LABEL_COUNT = 10
OFFSET = (50, 20)
class LevelSelectionScreenManager(ScreenManager):
def __init__(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, main_loop,
level_manager: LevelManager):
super().__init__(sprite_manager, spritesheet_manager, main_loop)
self.level_manager = level_manager
self.levels_by_theme = self.level_manager.get_levels_by_theme()
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self.themes = ConstantsParser.CONFIG.themes
self.level_labels: list[TextLabel] = []
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self.theme_label: Optional[TextLabel] = None
self.selected_theme = self.themes[0]
def select_next_theme(self, click: ClickEvent):
if click.is_click_down(ClickEvent.CLICK_LEFT):
index = (self.themes.index(self.selected_theme) + 1) % len(self.themes)
self.select_theme(self.themes[index])
def select_prev_theme(self, click):
if click.is_click_down(ClickEvent.CLICK_LEFT):
index = self.themes.index(self.selected_theme) - 1
if index < 0:
index = len(self.themes) - 1
self.select_theme(self.themes[index])
def select_level(self, click: ClickEvent, level: Level):
if click.is_click_down(ClickEvent.CLICK_LEFT):
self.main_loop.select_level(level)
def initialize(self):
arrow_left = StaticSprite(self.spritesheet_manager.get_sheet('ui_arrow'))
arrow_left.set_animation_state('left')
arrow_left.position_scale = PositionScale((OFFSET[0], OFFSET[1]), (3, 3))
arrow_left.add_click_listener(self.select_prev_theme)
self.add_element(DrawLayers.UI, arrow_left)
arrow_right = StaticSprite(self.spritesheet_manager.get_sheet('ui_arrow'))
arrow_right.set_animation_state('right')
arrow_right.position_scale = PositionScale((OFFSET[0] + 50, OFFSET[1]), (3, 3))
arrow_right.add_click_listener(self.select_next_theme)
self.add_element(DrawLayers.UI, arrow_right)
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self.theme_label = TextLabel('', OFFSET[0] + 120, OFFSET[1] - 2, font_size=65)
self.theme_label.position_scale.scale = (0.5, 0.5)
self.add_element(DrawLayers.UI, self.theme_label)
self.back_button = TextLabel('BACK [ESC]', 610, 430, font_size=30)
self.back_button.position_scale.scale = (0.5, 0.5)
self.add_element(DrawLayers.UI, self.back_button)
self.back_button.add_click_listener(lambda click: self.main_loop.select_main_menu())
for i in range(0, LABEL_COUNT):
label = TextLabel(str(i), OFFSET[0] + 30, OFFSET[1] + 60 + i * 50, font_size=65)
label.position_scale.scale = (0.5, 0.5)
self.level_labels.append(label)
self.add_element(DrawLayers.UI, label)
self.select_theme(self.selected_theme)
def select_theme(self, theme: str):
self.selected_theme = theme
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self.theme_label.set_text(theme)
for label in self.level_labels:
label.set_text('')
label.click_listeners = []
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levels = self.levels_by_theme[self.selected_theme]
if len(levels) > 0:
self.level_labels[0].set_text(levels[0].name)
self.level_labels[0].add_click_listener(
lambda click: self.select_level(click, levels[0])
)
if len(levels) > 1:
self.level_labels[1].set_text(levels[1].name)
self.level_labels[1].add_click_listener(
lambda click: self.select_level(click, levels[1])
)
if len(levels) > 2:
self.level_labels[2].set_text(levels[2].name)
self.level_labels[2].add_click_listener(
lambda click: self.select_level(click, levels[2])
)
if len(levels) > 3:
self.level_labels[3].set_text(levels[3].name)
self.level_labels[3].add_click_listener(
lambda click: self.select_level(click, levels[3])
)
if len(levels) > 4:
self.level_labels[4].set_text(levels[4].name)
self.level_labels[4].add_click_listener(
lambda click: self.select_level(click, levels[4])
)
if len(levels) > 5:
self.level_labels[5].set_text(levels[5].name)
self.level_labels[5].add_click_listener(
lambda click: self.select_level(click, levels[5])
)
if len(levels) > 6:
self.level_labels[6].set_text(levels[6].name)
self.level_labels[6].add_click_listener(
lambda click: self.select_level(click, levels[6])
)
if len(levels) > 7:
self.level_labels[7].set_text(levels[7].name)
self.level_labels[7].add_click_listener(
lambda click: self.select_level(click, levels[7])
)
if len(levels) > 8:
self.level_labels[8].set_text(levels[8].name)
self.level_labels[8].add_click_listener(
lambda click: self.select_level(click, levels[8])
)
if len(levels) > 9:
self.level_labels[9].set_text(levels[9].name)
self.level_labels[9].add_click_listener(
lambda click: self.select_level(click, levels[9])
)
def destroy(self):
super().destroy()
def tick(self, tick_data: TickData):
if tick_data.key_manager.is_keymap_down(KeyManager.KEY_ESCAPE):
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self.main_loop.select_main_menu()