Added Sprites
After Width: | Height: | Size: 538 B |
After Width: | Height: | Size: 803 B |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 754 B |
Before Width: | Height: | Size: 143 B After Width: | Height: | Size: 574 B |
After Width: | Height: | Size: 641 B |
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@ -32,7 +32,7 @@ class LoadedLevel:
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if tile_element in LevelElementSymbols.BLOCKS_LIST:
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if tile_element in LevelElementSymbols.BLOCKS_LIST:
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spritesheet = self.spritesheet_manager.get_sheet(level.theme + tile_element['sprite_id'])
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spritesheet = self.spritesheet_manager.get_sheet(level.theme + tile_element['sprite_id'])
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sprite = BlockElement(spritesheet)
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sprite = BlockElement(spritesheet)
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sprite.set_animation_state(str(random.randint(0, 3)))
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sprite.set_animation_state(str(random.randint(1, 3)))
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sprite.position_scale.position = position
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sprite.position_scale.position = position
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elif tile_element == LevelElementSymbols.GOAL_DOOR:
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elif tile_element == LevelElementSymbols.GOAL_DOOR:
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