add background to LevelMenu
parent
0853c04844
commit
78776f5ced
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@ -76,6 +76,7 @@ if what_to_run == 'menu':
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global level_text_label
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global level_text_label
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for level_text_label in level_menu.level_text_labels:
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for level_text_label in level_menu.level_text_labels:
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sprite_manager.remove_ui_element(level_text_label)
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sprite_manager.remove_ui_element(level_text_label)
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sprite_manager.remove_ui_element(level_menu.background)
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level_menu.level_select_listener = lambda selected_level: load_next_level(selected_level)
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level_menu.level_select_listener = lambda selected_level: load_next_level(selected_level)
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@ -103,6 +104,7 @@ if what_to_run == 'menu':
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destroy_menu()
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destroy_menu()
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else:
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else:
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show_menu = True
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show_menu = True
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sprite_manager.add_ui_element(DrawLayers.UI, level_menu.background)
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for level_text_label in level_menu.level_text_labels:
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for level_text_label in level_menu.level_text_labels:
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sprite_manager.add_ui_element(DrawLayers.UI, level_text_label)
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sprite_manager.add_ui_element(DrawLayers.UI, level_text_label)
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@ -0,0 +1,31 @@
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from typing import Optional
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import pygame
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from pygame import Surface
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from physics.TickData import TickData
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from sprite.BoundingBox import BoundingBox
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from ui_elements.UiElement import UiElement
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class Background(UiElement):
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def __init__(self, x_pos: float, y_pos: float, width: float, height: float, color: tuple):
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super().__init__()
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self.x_pos = x_pos
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self.y_pos = y_pos
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self.width = width
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self.height = height
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self.color = color
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def tick(self, tick_data: TickData):
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pass
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def render_sprite_image(self) -> Optional[Surface]:
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surface = pygame.Surface((self.width, self.height), pygame.SRCALPHA)
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background_rect = pygame.Rect(self.x_pos, self.y_pos, self.width, self.height)
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pygame.draw.rect(surface, self.color, background_rect)
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return surface
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def get_bounding_box(self) -> BoundingBox:
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return BoundingBox(-1, -1, 0, 0)
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@ -1,13 +1,15 @@
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import pygame
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import pygame
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from level.Level import Level
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from level.Level import Level
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from ui_elements.Background import Background
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from ui_elements.ClickEvent import ClickEvent
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from ui_elements.ClickEvent import ClickEvent
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from ui_elements.TextLabel import TextLabel
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from ui_elements.TextLabel import TextLabel
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class LevelMenu:
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class LevelMenu:
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def __init__(self, levels: [Level], x_pos: int, y_pos: int, width: float, height: float, column_count: int):
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def __init__(self, levels: [Level], x_pos: float, y_pos: float, width: float, height: float, column_count: int):
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super().__init__()
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self.levels = levels
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self.levels = levels
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self.x_pos = x_pos
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self.x_pos = x_pos
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self.y_pos = y_pos
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self.y_pos = y_pos
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@ -18,6 +20,7 @@ class LevelMenu:
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self.column_count = column_count
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self.column_count = column_count
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self.create_level_text_labels()
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self.create_level_text_labels()
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self.background = Background(self.x_pos, self.y_pos, self.width, self.height, (100, 100, 100, 180))
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def create_level_text_labels(self):
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def create_level_text_labels(self):
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current_text_label_x = self.x_pos
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current_text_label_x = self.x_pos
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