Revoked fixes previously thought necessary for box collisions
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969c040e88
commit
d18992de3f
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@ -63,16 +63,6 @@ class PhysicsElementsHandler:
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skip_sprites.append(sprite)
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skip_sprites.append(sprite)
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continue
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continue
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# remove all skip sprites that are closer than 100 pixels to the player
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players = [sprite for sprite in sprites if hasattr(sprite, 'id') and sprite.id == 'player']
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if len(players) > 0:
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player = players[0]
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for sprite in skip_sprites:
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if sprite.position_scale.position[1] - player.position_scale.position[1] < 200:
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skip_sprites.remove(sprite)
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sorted_dynamic_sprites = [sprite for sprite in sorted_dynamic_sprites if sprite not in skip_sprites]
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closest_sprites: dict[UiElement, list[tuple[int, StaticSprite]]] = {}
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closest_sprites: dict[UiElement, list[tuple[int, StaticSprite]]] = {}
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buffered_bounding_boxes: dict[UiElement, BoundingBox] = {}
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buffered_bounding_boxes: dict[UiElement, BoundingBox] = {}
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