Revoked fixes previously thought necessary for box collisions
parent
969c040e88
commit
d18992de3f
|
@ -63,16 +63,6 @@ class PhysicsElementsHandler:
|
|||
skip_sprites.append(sprite)
|
||||
continue
|
||||
|
||||
# remove all skip sprites that are closer than 100 pixels to the player
|
||||
players = [sprite for sprite in sprites if hasattr(sprite, 'id') and sprite.id == 'player']
|
||||
if len(players) > 0:
|
||||
player = players[0]
|
||||
for sprite in skip_sprites:
|
||||
if sprite.position_scale.position[1] - player.position_scale.position[1] < 200:
|
||||
skip_sprites.remove(sprite)
|
||||
|
||||
sorted_dynamic_sprites = [sprite for sprite in sorted_dynamic_sprites if sprite not in skip_sprites]
|
||||
|
||||
closest_sprites: dict[UiElement, list[tuple[int, StaticSprite]]] = {}
|
||||
|
||||
buffered_bounding_boxes: dict[UiElement, BoundingBox] = {}
|
||||
|
|
Loading…
Reference in New Issue