Commit Graph

41 Commits (2c63e34bba45b4dda59fe769a31ef59e6f73354e)

Author SHA1 Message Date
Stephan Halder af29b1e009 adjusted spike direction 2023-03-29 15:37:44 +02:00
Stephan Halder c2e30a50e8 adjusted Box sizes 2023-03-29 15:31:19 +02:00
Erenando e85b19686d Jumping is now possible with spacebar 2023-03-29 15:04:22 +02:00
Erenando 13866edfd0 Level 2 theme adapted to cave 2023-03-29 14:51:33 +02:00
Erenando 1897b4be04 Level design changes 2023-03-29 14:09:05 +02:00
Skyball2000 e4993f39af Added playable character loading 2023-03-29 13:50:48 +02:00
Erenando 25d3305a79 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	project/main.py
2023-03-29 12:29:31 +02:00
Erenando 5aca916026 Level design changes 2023-03-29 12:29:00 +02:00
Skyball2000 43c3c3786f Merge remote-tracking branch 'origin/main'
# Conflicts:
#	project/data/levels/level-01.csv
2023-03-29 10:46:04 +02:00
Skyball2000 e50d280afa Introduced screen layouts and game states 2023-03-29 10:45:48 +02:00
Jonas Wächter ad73b3bf2f cave Blocks working 2023-03-29 10:30:41 +02:00
Erenando 62726c6af8 Level design changes 2023-03-29 09:40:09 +02:00
Yan Wittmann 33ada24b84 Modified collision checking sprite selection once more 2023-03-28 20:01:09 +02:00
Skyball2000 0b3ff79002 More optimisations 2023-03-28 19:46:54 +02:00
Yan Wittmann 9dfc487e9a Optimize PhysicsElementsHandler.py by checking collisions only with closest sprites.
Improve UiElement.py to cache and reuse scaled images for better performance.
2023-03-28 19:35:42 +02:00
Eren Saglam 01b8898405 Level 1-4 got changed a bit. Overall gravity has to be modified 2023-03-28 17:59:08 +02:00
Stephan Halder 5381bb2c20 spikeElements implemented 2023-03-28 17:26:47 +02:00
Eren Saglam 0853c04844 Kommentare hinzugefügt, die auskommentiert werden können, damit Hintergründe ausgetestet werden können. 2023-03-28 16:47:24 +02:00
Fabian Hoppe a8d0a9627c Adjust position of lever in levels 3, 5, 8, and 9 but still needs adjustment for pressure plates and movable boxes 2023-03-28 16:00:01 +02:00
Fabian Hoppe 9f7f7eeb38 Adjust position of lever in levels 0, 1, 2, 4, 6 and 7 2023-03-28 15:24:49 +02:00
Fabian Hoppe 5d742a527e Add first version of level 9 2023-03-28 14:24:01 +02:00
Fabian Hoppe 6446382679 Add first versions of levels 7 and 9 2023-03-28 14:21:58 +02:00
Fabian Hoppe f0a78ce442 Add levels 2 to 6 and edit levels.json accordingly 2023-03-28 12:18:45 +02:00
Yan Wittmann ea0b86faba Merge remote-tracking branch 'origin/main' into main 2023-03-27 18:52:54 +02:00
Yan Wittmann 1a24f7c091 Fixed issue in box collision 2023-03-27 18:52:49 +02:00
Eren Saglam 092d753770 Level 2 prototype is working 2023-03-27 18:40:54 +02:00
Yan Wittmann 85a34b01d8 Added pushable boxes.
Added click event handler
2023-03-27 18:37:30 +02:00
Eren Saglam 575dc00ade Level 1 prototype is working 2023-03-27 18:07:21 +02:00
Yan Wittmann 121dbb31f9 Level demo changes 2023-03-27 17:19:06 +02:00
Yan Wittmann ad8d0b77b8 Implemented a first version of gate output/input 2023-03-27 16:07:42 +02:00
Eren Saglam dbc33f603b Changed 0-tutorial.csv 2023-03-27 14:57:04 +02:00
Eren Saglam 82722753f9 Added 0-tutorial.csv 2023-03-27 14:45:29 +02:00
Yan Wittmann f400b374fd Partial collision 2023-03-27 14:38:52 +02:00
Yan Wittmann ac0b8dc2f5 Initial button logic 2023-03-27 12:51:44 +02:00
Yan Wittmann f25bc0112c Added missing sprite texture for level elements 2023-03-27 12:15:35 +02:00
Yan Wittmann ccbf871e47 Started writing button element 2023-03-27 11:57:35 +02:00
Yan Wittmann e53c1084df Started writing new level creation 2023-03-27 11:46:03 +02:00
Jonas Wächter 29950fb0f8 castle sprites working 2023-03-26 17:12:12 +02:00
Yan Wittmann f2fab23b75 New collision system 2023-03-26 17:01:28 +02:00
Stephan Halder bf0688408e countinued working on level loading 2023-03-26 15:14:06 +02:00
Yan Wittmann 73b22dca7d Started implementing framework 2023-03-25 15:41:32 +01:00