Skyball2000
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4009e784cb
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Win screen
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2023-03-29 18:07:52 +02:00 |
Skyball2000
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22fb3a3c34
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Added wall on left and right
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2023-03-29 17:12:31 +02:00 |
Skyball2000
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f6bf489500
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Another fix for boxes
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2023-03-29 16:48:09 +02:00 |
Skyball2000
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e5a13c149a
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Potential fix for box stuck
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2023-03-29 16:42:10 +02:00 |
Skyball2000
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720d5b9b05
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Added another fix for collision on boxes
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2023-03-29 16:21:11 +02:00 |
Skyball2000
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9acea09359
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Fixed box glitch
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2023-03-29 16:17:34 +02:00 |
Skyball2000
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d006b0bc50
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Added winning check
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2023-03-29 16:08:12 +02:00 |
Erenando
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5aca916026
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Level design changes
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2023-03-29 12:29:00 +02:00 |
Erenando
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62726c6af8
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Level design changes
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2023-03-29 09:40:09 +02:00 |
Skyball2000
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2280e81629
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player animation will now update based on player input
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2023-03-29 07:37:50 +02:00 |
Yan Wittmann
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00c051de02
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Another performance change
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2023-03-28 20:08:52 +02:00 |
Yan Wittmann
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beea6b1ee8
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Merge remote-tracking branch 'origin/main' into main
# Conflicts:
# project/data/levels/level-01.csv
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2023-03-28 20:01:23 +02:00 |
Yan Wittmann
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33ada24b84
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Modified collision checking sprite selection once more
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2023-03-28 20:01:09 +02:00 |
Eren Saglam
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6770e9495a
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spikes placement
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2023-03-28 19:51:55 +02:00 |
Skyball2000
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0b3ff79002
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More optimisations
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2023-03-28 19:46:54 +02:00 |
Yan Wittmann
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01147960cb
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Removed code to set visibility of colliders and sprites, as it is no longer needed.
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2023-03-28 19:39:26 +02:00 |
Yan Wittmann
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9dfc487e9a
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Optimize PhysicsElementsHandler.py by checking collisions only with closest sprites.
Improve UiElement.py to cache and reuse scaled images for better performance.
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2023-03-28 19:35:42 +02:00 |
Eren Saglam
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01b8898405
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Level 1-4 got changed a bit. Overall gravity has to be modified
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2023-03-28 17:59:08 +02:00 |
Yan Wittmann
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447ebdd5a8
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Another attempt at optimization
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2023-03-28 17:17:51 +02:00 |
Yan Wittmann
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1a24f7c091
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Fixed issue in box collision
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2023-03-27 18:52:49 +02:00 |
Yan Wittmann
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85a34b01d8
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Added pushable boxes.
Added click event handler
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2023-03-27 18:37:30 +02:00 |
Eren Saglam
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575dc00ade
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Level 1 prototype is working
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2023-03-27 18:07:21 +02:00 |
Yan Wittmann
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7a5987b3d2
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Performance improvements
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2023-03-27 15:17:01 +02:00 |
Yan Wittmann
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5db9b7c627
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Minor performance improvement
|
2023-03-27 14:47:12 +02:00 |
Yan Wittmann
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f400b374fd
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Partial collision
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2023-03-27 14:38:52 +02:00 |
Yan Wittmann
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44d3ab01bf
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Optimization on level loading
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2023-03-27 13:08:22 +02:00 |
Yan Wittmann
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ac0b8dc2f5
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Initial button logic
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2023-03-27 12:51:44 +02:00 |
Yan Wittmann
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e53c1084df
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Started writing new level creation
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2023-03-27 11:46:03 +02:00 |
Yan Wittmann
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f2fab23b75
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New collision system
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2023-03-26 17:01:28 +02:00 |
Yan Wittmann
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cd8fa05c41
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Added files for testing level loading and controller
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2023-03-26 15:00:29 +02:00 |
Yan Wittmann
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65c8a17543
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Implemented framework for player controller and input handling
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2023-03-26 12:46:41 +02:00 |
Yan Wittmann
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f1709229c5
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Screen to world coordinate translation and click listeners
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2023-03-26 11:13:34 +02:00 |
Yan Wittmann
|
ec550683f8
|
Minor adjustments to physics
|
2023-03-26 10:40:17 +02:00 |
Yan Wittmann
|
e6d34fcbf2
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Interactions between elements in between layers
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2023-03-26 10:05:23 +02:00 |
Yan Wittmann
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72fd82c5a6
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Generalized UI Elements
|
2023-03-26 09:51:11 +02:00 |
Yan Wittmann
|
8cbf623247
|
Made simulation even more satisfying
|
2023-03-25 18:27:54 +01:00 |
Yan Wittmann
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88b3c4724c
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Fixed timing delta in physics calculation
(Big Push)
|
2023-03-25 18:19:03 +01:00 |
Yan Wittmann
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30c153e555
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Physics engine improvements
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2023-03-25 18:14:47 +01:00 |
Yan Wittmann
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e3744241ea
|
First implementation of physics
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2023-03-25 17:18:43 +01:00 |
Yan Wittmann
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73b22dca7d
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Started implementing framework
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2023-03-25 15:41:32 +01:00 |