Yan Wittmann
|
9dfc487e9a
|
Optimize PhysicsElementsHandler.py by checking collisions only with closest sprites.
Improve UiElement.py to cache and reuse scaled images for better performance.
|
2023-03-28 19:35:42 +02:00 |
Yan Wittmann
|
447ebdd5a8
|
Another attempt at optimization
|
2023-03-28 17:17:51 +02:00 |
Yan Wittmann
|
1a24f7c091
|
Fixed issue in box collision
|
2023-03-27 18:52:49 +02:00 |
Yan Wittmann
|
85a34b01d8
|
Added pushable boxes.
Added click event handler
|
2023-03-27 18:37:30 +02:00 |
Yan Wittmann
|
7a5987b3d2
|
Performance improvements
|
2023-03-27 15:17:01 +02:00 |
Yan Wittmann
|
5db9b7c627
|
Minor performance improvement
|
2023-03-27 14:47:12 +02:00 |
Yan Wittmann
|
f400b374fd
|
Partial collision
|
2023-03-27 14:38:52 +02:00 |
Yan Wittmann
|
ac0b8dc2f5
|
Initial button logic
|
2023-03-27 12:51:44 +02:00 |
Yan Wittmann
|
f2fab23b75
|
New collision system
|
2023-03-26 17:01:28 +02:00 |
Yan Wittmann
|
65c8a17543
|
Implemented framework for player controller and input handling
|
2023-03-26 12:46:41 +02:00 |
Yan Wittmann
|
ec550683f8
|
Minor adjustments to physics
|
2023-03-26 10:40:17 +02:00 |
Yan Wittmann
|
e6d34fcbf2
|
Interactions between elements in between layers
|
2023-03-26 10:05:23 +02:00 |
Yan Wittmann
|
72fd82c5a6
|
Generalized UI Elements
|
2023-03-26 09:51:11 +02:00 |
Yan Wittmann
|
8cbf623247
|
Made simulation even more satisfying
|
2023-03-25 18:27:54 +01:00 |
Yan Wittmann
|
88b3c4724c
|
Fixed timing delta in physics calculation
(Big Push)
|
2023-03-25 18:19:03 +01:00 |
Yan Wittmann
|
30c153e555
|
Physics engine improvements
|
2023-03-25 18:14:47 +01:00 |
Yan Wittmann
|
e3744241ea
|
First implementation of physics
|
2023-03-25 17:18:43 +01:00 |
Yan Wittmann
|
73b22dca7d
|
Started implementing framework
|
2023-03-25 15:41:32 +01:00 |