29 lines
994 B
Python
29 lines
994 B
Python
from abc import ABC
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from level.elements.dynamic.DynamicLevelElement import DynamicLevelElement
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from physics.CollisionDirection import CollisionDirection
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from physics.TickData import TickData
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class PushableLevelElement(DynamicLevelElement, ABC):
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def __init__(self, tile: dict, loaded_level, level_screen_manager: 'LevelScreenManager'):
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super().__init__(tile, loaded_level, level_screen_manager)
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if 'weight' in self.tile:
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self.weight = float(self.tile['weight'])
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else:
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self.weight = 1.0
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def tick(self, tick_data: TickData):
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super().tick(tick_data)
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collides_element = self.get_collides_with_direction(CollisionDirection.LEFT)
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if collides_element:
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self.motion = (self.motion[0] + self.weight, self.motion[1])
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collides_element = self.get_collides_with_direction(CollisionDirection.RIGHT)
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if collides_element:
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self.motion = (self.motion[0] - self.weight, self.motion[1])
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