vrp-gruppe-sechs/disco-escape-roomv-5/.godot/editor/editor_layout.cfg

74 lines
2.3 KiB
INI

[docks]
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_filesystem_h_split_offset=240
dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://zone_base.tscn")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://import_scene/")
dock_node_current_tab=0
dock_history_include_scene=true
dock_history_include_global=true
dock_bottom=[]
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=270
dock_hsplit_3=-270
dock_hsplit_4=0
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://main.tscn", "res://room_1.tscn", "res://room_2.tscn", "res://zone_base.tscn")
current_scene="res://main.tscn"
center_split_offset=0
selected_default_debugger_tab_idx=1
selected_main_editor_idx=2
selected_bottom_panel_item=0
[EditorWindow]
screen=0
mode="maximized"
position=Vector2i(0, 29)
[ScriptEditor]
open_scripts=["res://bubbles.gd", "res://import_scene/escape_room_szene_room.gd", "res://addons/godot-xr-tools/effects/fade.gd", "res://addons/godot-xr-tools/misc/hold_button.gd", "res://addons/godot-xr-tools/objects/interactable_area.gd", "res://addons/godot-xr-tools/objects/interactable_body.gd", "res://addons/godot-xr-tools/staging/loading_screen.gd", "res://addons/godot-xr-tools/objects/pickable.gd", "res://play_list_controller.gd", "res://addons/godot-xr-tools/staging/scene_base.gd", "res://spotlight_animation.gd", "res://spray_button.gd", "res://addons/godot-xr-tools/staging/staging.gd", "res://addons/godot-xr-tools/xr/start_xr.gd", "res://strobo_effekt.gd", "res://vr_audio_button.gd", "res://addons/godot-xr-tools/misc/vr_common_shader_cache.gd"]
selected_script="res://addons/godot-xr-tools/staging/staging.gd"
open_help=[]
script_split_offset=200
list_split_offset=0
zoom_factor=1.0
[GameView]
floating_window_rect=Rect2i(0, 0, 0, 0)
floating_window_screen=-1
[ShaderEditor]
open_shaders=[]
split_offset=200
selected_shader=""
text_shader_zoom_factor=1.0
[editor_log]
log_filter_0=true
log_filter_2=true
log_filter_1=true
log_filter_3=true
log_filter_4=true
collapse=false
show_search=true