master
selim 2026-01-11 18:58:48 +01:00
parent d7b1fbc1d1
commit d3e93435a7
8 changed files with 154 additions and 34 deletions

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@ -0,0 +1,19 @@
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@ -5,16 +5,22 @@ enum AgeState { BABY, TEEN }
var current_age = AgeState.BABY var current_age = AgeState.BABY
# Referenzen zu den anderen Nodes # --- REFERENZEN ---
@export var controller : XRController3D @export var controller : XRController3D
@export var player_body : CharacterBody3D @export var player_body : CharacterBody3D
@export var player : XROrigin3D @export var player : XROrigin3D
@export var world_env : WorldEnvironment @export var world_env : WorldEnvironment
@export var movement_direct : Node @export var movement_direct : Node
# NEU: Referenz zur Kamera für den FOV-Effekt
@export var camera : Camera3D @export var camera : Camera3D
# Audio
@export var audio_baby : AudioStreamPlayer3D
@export var audio_teen : AudioStreamPlayer3D
# NEU: Die 3D-Modelle für das Tipi/Burg
@export var mesh_castle : Node3D
@export var mesh_fort : Node3D
func _ready(): func _ready():
if not controller: if not controller:
controller = get_parent().get_parent() controller = get_parent().get_parent()
@ -49,64 +55,85 @@ func change_age(direction: int):
apply_age_physics(true) apply_age_physics(true)
func apply_age_physics(animate: bool = true): func apply_age_physics(animate: bool = true):
# Sicherheitscheck erweitert um Camera # Sicherheitscheck (Jetzt auch mit den Meshes)
if not player_body or not world_env or not movement_direct or not camera: if not player_body or not world_env or not movement_direct or not camera or not audio_baby or not audio_teen or not mesh_castle or not mesh_fort:
printerr("FEHLER: Bitte ALLE Nodes (auch Camera) im Inspektor zuweisen!") printerr("FEHLER: Bitte ALLE Nodes (auch Castle/Fort) im Inspektor zuweisen!")
return return
# Ziel-Werte definieren # --- ZIELWERTE DEFINIEREN ---
var target_saturation = 1.0 var target_saturation = 1.0
var target_height_max = 0.0 var target_height_max = 0.0
var target_height_min = 0.0 var target_height_min = 0.0
var target_speed = 0.0 var target_speed = 0.0
var target_fov = 75.0 # NEU: Variable für FOV var target_fov = 75.0
var target_vol_baby = -80.0
var target_vol_teen = -80.0
var translation_step = Vector3.ZERO var translation_step = Vector3.ZERO
# NEU: Sichtbarkeit
var show_castle = false
var show_fort = false
match current_age: match current_age:
AgeState.BABY: AgeState.BABY:
target_saturation = 2.0 target_saturation = 2.0
target_height_min = 0.2 target_height_min = 0.2
target_height_max = 0.6 target_height_max = 0.6
target_speed = 1.0 target_speed = 1.0
target_fov = 40.0 # NEU: Enger Blick (Baby Tunnelblick) target_fov = 40.0
target_vol_baby = 0.0
target_vol_teen = -80.0
translation_step = Vector3(0, 0.05, 0) translation_step = Vector3(0, 0.05, 0)
# NEU: Baby sieht Castle
show_castle = true
show_fort = false
AgeState.TEEN: AgeState.TEEN:
target_saturation = 0.5 target_saturation = 0.5
target_height_min = 0.6 target_height_min = 0.6
target_height_max = 2.5 target_height_max = 2.5
target_speed = 3.0 target_speed = 3.0
target_fov = 75.0 # NEU: Normaler Blick target_fov = 75.0
target_vol_baby = -80.0
target_vol_teen = 0.0
translation_step = Vector3(0, 0.5, 0) translation_step = Vector3(0, 0.5, 0)
# NEU: Teen sieht Fort
show_castle = false
show_fort = true
# Sofortige Änderungen (Sicherheit) # --- ANWENDUNG ---
# 1. Sichtbarkeit sofort umschalten (damit keine Collision Bugs entstehen)
mesh_castle.visible = show_castle
mesh_fort.visible = show_fort
# 2. Sofortige Physik-Änderungen
if animate: if animate:
player.translate(translation_step) player.translate(translation_step)
player_body.player_height_min = target_height_min player_body.player_height_min = target_height_min
# 3. Animationen (Tweening)
if animate: if animate:
# --- ANIMATION START ---
var tween = create_tween() var tween = create_tween()
tween.set_parallel(true) tween.set_parallel(true)
tween.set_trans(Tween.TRANS_SINE) tween.set_trans(Tween.TRANS_SINE)
tween.set_ease(Tween.EASE_IN_OUT) tween.set_ease(Tween.EASE_IN_OUT)
# 1. Environment Sättigung
tween.tween_property(world_env.environment, "adjustment_saturation", target_saturation, 1.0) tween.tween_property(world_env.environment, "adjustment_saturation", target_saturation, 1.0)
# 2. Körpergröße
tween.tween_property(player_body, "player_height_max", target_height_max, 1.0) tween.tween_property(player_body, "player_height_max", target_height_max, 1.0)
# 3. Geschwindigkeit
tween.tween_property(movement_direct, "max_speed", target_speed, 1.0) tween.tween_property(movement_direct, "max_speed", target_speed, 1.0)
# 4. Kamera FOV (NEU)
tween.tween_property(camera, "fov", target_fov, 1.0) tween.tween_property(camera, "fov", target_fov, 1.0)
tween.tween_property(audio_baby, "volume_db", target_vol_baby, 1.0)
tween.tween_property(audio_teen, "volume_db", target_vol_teen, 1.0)
else: else:
# Start-Setup (Hart setzen) # Start-Setup (Hart setzen)
world_env.environment.adjustment_saturation = target_saturation world_env.environment.adjustment_saturation = target_saturation
player_body.player_height_max = target_height_max player_body.player_height_max = target_height_max
movement_direct.max_speed = target_speed movement_direct.max_speed = target_speed
camera.fov = target_fov # NEU camera.fov = target_fov
audio_baby.volume_db = target_vol_baby
audio_teen.volume_db = target_vol_teen

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@ -0,0 +1,19 @@
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