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@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://dcj5luvlejqah"
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path="res://.godot/imported/1768152584558824262-354712429236314.mp3-865b29f44cd466747e89247a493fdcde.mp3str"
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[deps]
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source_file="res://1768152584558824262-354712429236314.mp3"
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dest_files=["res://.godot/imported/1768152584558824262-354712429236314.mp3-865b29f44cd466747e89247a493fdcde.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@ -5,16 +5,22 @@ enum AgeState { BABY, TEEN }
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var current_age = AgeState.BABY
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# Referenzen zu den anderen Nodes
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# --- REFERENZEN ---
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@export var controller : XRController3D
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@export var player_body : CharacterBody3D
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@export var player : XROrigin3D
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@export var world_env : WorldEnvironment
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@export var movement_direct : Node
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# NEU: Referenz zur Kamera für den FOV-Effekt
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@export var camera : Camera3D
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# Audio
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@export var audio_baby : AudioStreamPlayer3D
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@export var audio_teen : AudioStreamPlayer3D
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# NEU: Die 3D-Modelle für das Tipi/Burg
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@export var mesh_castle : Node3D
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@export var mesh_fort : Node3D
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func _ready():
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if not controller:
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controller = get_parent().get_parent()
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@ -49,64 +55,85 @@ func change_age(direction: int):
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apply_age_physics(true)
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func apply_age_physics(animate: bool = true):
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# Sicherheitscheck erweitert um Camera
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if not player_body or not world_env or not movement_direct or not camera:
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printerr("FEHLER: Bitte ALLE Nodes (auch Camera) im Inspektor zuweisen!")
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# Sicherheitscheck (Jetzt auch mit den Meshes)
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if not player_body or not world_env or not movement_direct or not camera or not audio_baby or not audio_teen or not mesh_castle or not mesh_fort:
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printerr("FEHLER: Bitte ALLE Nodes (auch Castle/Fort) im Inspektor zuweisen!")
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return
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# Ziel-Werte definieren
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# --- ZIELWERTE DEFINIEREN ---
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var target_saturation = 1.0
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var target_height_max = 0.0
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var target_height_min = 0.0
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var target_speed = 0.0
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var target_fov = 75.0 # NEU: Variable für FOV
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var target_fov = 75.0
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var target_vol_baby = -80.0
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var target_vol_teen = -80.0
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var translation_step = Vector3.ZERO
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# NEU: Sichtbarkeit
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var show_castle = false
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var show_fort = false
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match current_age:
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AgeState.BABY:
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target_saturation = 2.0
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target_height_min = 0.2
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target_height_max = 0.6
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target_speed = 1.0
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target_fov = 40.0 # NEU: Enger Blick (Baby Tunnelblick)
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target_fov = 40.0
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target_vol_baby = 0.0
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target_vol_teen = -80.0
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translation_step = Vector3(0, 0.05, 0)
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# NEU: Baby sieht Castle
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show_castle = true
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show_fort = false
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AgeState.TEEN:
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target_saturation = 0.5
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target_height_min = 0.6
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target_height_max = 2.5
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target_speed = 3.0
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target_fov = 75.0 # NEU: Normaler Blick
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target_fov = 75.0
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target_vol_baby = -80.0
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target_vol_teen = 0.0
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translation_step = Vector3(0, 0.5, 0)
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# NEU: Teen sieht Fort
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show_castle = false
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show_fort = true
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# Sofortige Änderungen (Sicherheit)
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# --- ANWENDUNG ---
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# 1. Sichtbarkeit sofort umschalten (damit keine Collision Bugs entstehen)
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mesh_castle.visible = show_castle
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mesh_fort.visible = show_fort
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# 2. Sofortige Physik-Änderungen
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if animate:
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player.translate(translation_step)
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player_body.player_height_min = target_height_min
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# 3. Animationen (Tweening)
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if animate:
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# --- ANIMATION START ---
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var tween = create_tween()
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tween.set_parallel(true)
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tween.set_trans(Tween.TRANS_SINE)
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tween.set_ease(Tween.EASE_IN_OUT)
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# 1. Environment Sättigung
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tween.tween_property(world_env.environment, "adjustment_saturation", target_saturation, 1.0)
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# 2. Körpergröße
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tween.tween_property(player_body, "player_height_max", target_height_max, 1.0)
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# 3. Geschwindigkeit
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tween.tween_property(movement_direct, "max_speed", target_speed, 1.0)
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# 4. Kamera FOV (NEU)
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tween.tween_property(camera, "fov", target_fov, 1.0)
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tween.tween_property(audio_baby, "volume_db", target_vol_baby, 1.0)
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tween.tween_property(audio_teen, "volume_db", target_vol_teen, 1.0)
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else:
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# Start-Setup (Hart setzen)
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world_env.environment.adjustment_saturation = target_saturation
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player_body.player_height_max = target_height_max
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movement_direct.max_speed = target_speed
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camera.fov = target_fov # NEU
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camera.fov = target_fov
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audio_baby.volume_db = target_vol_baby
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audio_teen.volume_db = target_vol_teen
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://de8rodemmcmg1"
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path="res://.godot/imported/How German Sounds To Non-Germans (mp3cut.net).mp3-d26f34ddc74ecd202079ae52a7a86607.mp3str"
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[deps]
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source_file="res://How German Sounds To Non-Germans (mp3cut.net).mp3"
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dest_files=["res://.godot/imported/How German Sounds To Non-Germans (mp3cut.net).mp3-d26f34ddc74ecd202079ae52a7a86607.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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Binary file not shown.
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@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://bv2jpkqwo1s1u"
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path="res://.godot/imported/How German Sounds To Non-Germans (mp3cut.net).mp3-672a46588bbc0bf9076ebaf894a8873d.mp3str"
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[deps]
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source_file="res://addons/godot-xr-tools/examples/How German Sounds To Non-Germans (mp3cut.net).mp3"
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dest_files=["res://.godot/imported/How German Sounds To Non-Germans (mp3cut.net).mp3-672a46588bbc0bf9076ebaf894a8873d.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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64
level.tscn
64
level.tscn
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