fixed missing level_up_disabled guard in on_enemy_died

main
Artur David 2026-06-02 09:06:06 +02:00
parent 46639221c5
commit 16aeec7e12
1 changed files with 1 additions and 1 deletions

View File

@ -23,7 +23,7 @@ func on_enemy_died(enemy):
var enemy_xp = enemy.xp var enemy_xp = enemy.xp
player.current_xp += enemy.xp player.current_xp += enemy.xp
bar.value = player.current_xp bar.value = player.current_xp
if player.current_xp >= player.max_xp: if player.current_xp >= player.max_xp and not level_up_disabled:
leveled_up.emit() leveled_up.emit()
player.max_xp = player.max_xp * 1.3 player.max_xp = player.max_xp * 1.3
bar.max_value = player.max_xp bar.max_value = player.max_xp