fixed missing level_up_disabled guard in on_enemy_died
parent
46639221c5
commit
16aeec7e12
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@ -23,7 +23,7 @@ func on_enemy_died(enemy):
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var enemy_xp = enemy.xp
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var enemy_xp = enemy.xp
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player.current_xp += enemy.xp
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player.current_xp += enemy.xp
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bar.value = player.current_xp
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bar.value = player.current_xp
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if player.current_xp >= player.max_xp:
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if player.current_xp >= player.max_xp and not level_up_disabled:
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leveled_up.emit()
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leveled_up.emit()
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player.max_xp = player.max_xp * 1.3
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player.max_xp = player.max_xp * 1.3
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bar.max_value = player.max_xp
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bar.max_value = player.max_xp
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