added the ability to collect apples
parent
7851a25a65
commit
3c1dfb3f55
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@ -1,8 +1,14 @@
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extends Area2D
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class_name DropsBase
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var witch
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var player
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var is_spawning = true
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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body_entered.connect(_on_body_entered)
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witch = get_node("/root/Game/Witch")
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player = get_node("/root/Game/Player")
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_animate_spawn()
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pass # Replace with function body.
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@ -19,14 +25,27 @@ func _get_random_landing_position() -> Vector2:
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return Vector2(offset_x,offset_y)
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func _animate_spawn() -> void:
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scale = Vector2.ZERO
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var size_scling = create_tween()
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size_scling.tween_property(self, "scale", Vector2(1,1),0.4)
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var jump = create_tween()
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var landing = _get_random_landing_position()
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jump.tween_property(self, "global_position:x", landing.x, 0.2).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_QUAD)
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jump.parallel()
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jump.tween_property(self, "global_position:y", global_position.y - 5, 0.2).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_QUAD)
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jump.tween_property(self, "global_position:y", global_position.y - 20, 0.2).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_QUAD)
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jump.tween_property(self, "global_position:y", landing.y, 0.2).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_QUAD)
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await jump.finished
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is_spawning = false
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func _on_body_entered(body: Node2D) -> void:
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if body == player and not is_spawning:
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collect()
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pass
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func collect():
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var position_drop = create_tween()
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var target = witch.global_position
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position_drop.tween_property(self, "global_position:y", global_position.y - 20, 0.2).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_QUAD)
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position_drop.tween_property(self, "global_position:y", target.y, 0.5).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_QUAD)
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position_drop.parallel()
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position_drop.tween_property(self, "global_position:x", target.x, 0.5).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_QUAD)
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await position_drop.finished
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var scale_tween = create_tween()
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scale_tween.tween_property(self, "scale", Vector2.ZERO,0.2)
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@ -12,7 +12,7 @@ func _process(delta: float) -> void:
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pass
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func on_enemy_died(enemy):
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drop_item(enemy)
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call_deferred("drop_item", enemy)
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func drop_item(enemy):
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for entry in enemy.drop_table:
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