Added spinning animation (upcoming spin attack?)

main
Artur David 2026-06-18 11:12:07 +02:00
parent 6cea1ea20a
commit 44d83f30f1
1 changed files with 19 additions and 1 deletions

View File

@ -681,6 +681,23 @@ animations = [{
}, { }, {
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_mwp2n")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ry8ed")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_au8ao")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fr8ja")
}],
"loop": true,
"name": &"spinning",
"speed": 20.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_giy8y") "texture": SubResource("AtlasTexture_giy8y")
}, { }, {
"duration": 1.0, "duration": 1.0,
@ -788,7 +805,8 @@ script = ExtResource("1_3vyb7")
texture_filter = 1 texture_filter = 1
position = Vector2(0, -2) position = Vector2(0, -2)
sprite_frames = SubResource("SpriteFrames_giy8y") sprite_frames = SubResource("SpriteFrames_giy8y")
animation = &"run_down" animation = &"spinning"
frame_progress = 0.6005584
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=896441301] [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=896441301]
position = Vector2(0, 2) position = Vector2(0, 2)