fixed explosion calculation and finished cards + xp bar
parent
681471259b
commit
452325a0b4
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@ -17,6 +17,7 @@
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[ext_resource type="Script" uid="uid://ckv6prbe1o7s1" path="res://scripts/drop_manager.gd" id="10_vtaks"]
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[ext_resource type="Script" uid="uid://pmmc7tivuuo4" path="res://scripts/perk_effects.gd" id="16_ca42v"]
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[ext_resource type="Script" uid="uid://dm1sntwjrv3vl" path="res://scripts/level_up_manager.gd" id="16_rysoc"]
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[ext_resource type="Texture2D" uid="uid://dp8o40ssuh8ip" path="res://assets/Tiny RPG Mana Soul GUI v1.0/20250421barB-Sheet.png" id="16_ssvqc"]
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[sub_resource type="Resource" id="Resource_ssvqc"]
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script = ExtResource("6_ir15t")
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@ -2417,6 +2418,26 @@ max_value = 5.0
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step = 1.0
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show_percentage = false
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[node name="NinePatchRect" type="NinePatchRect" parent="CanvasLayer/ProgressBar" unique_id=1364517669]
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texture_filter = 1
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -6.5
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offset_top = -1.0
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offset_right = 5.5
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offset_bottom = 2.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("16_ssvqc")
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draw_center = false
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region_rect = Rect2(0, 0, 95, 15)
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patch_margin_left = 7
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patch_margin_top = 5
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patch_margin_right = 8
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patch_margin_bottom = 6
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[node name="LevelUpManager" type="Control" parent="CanvasLayer" unique_id=292400493]
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process_mode = 3
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layout_mode = 3
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@ -2426,6 +2447,14 @@ anchor_right = 0.5
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grow_horizontal = 2
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script = ExtResource("16_rysoc")
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[node name="ColorRect" type="ColorRect" parent="CanvasLayer/LevelUpManager" unique_id=1319513730]
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layout_mode = 1
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offset_left = -656.0
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offset_top = -9.0
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offset_right = 642.0
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offset_bottom = 728.0
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color = Color(0, 0, 0, 0.0627451)
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[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/LevelUpManager" unique_id=957625333]
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custom_minimum_size = Vector2(1000, 400)
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layout_mode = 1
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@ -3,6 +3,7 @@ extends Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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await get_tree().physics_frame
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for body in get_overlapping_bodies():
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if body.is_in_group("enemies"):
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body.hit()
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@ -10,6 +10,6 @@ func _on_body_entered(body: Node2D) -> void:
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if fireball_aoe:
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var boom = explosion_scene.instantiate()
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boom.global_position = global_position
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get_parent().add_child(boom)
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get_parent().call_deferred("add_child", boom)
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queue_free()
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@ -2,6 +2,7 @@ extends Control
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@onready var perk_effects = get_node("/root/Game/PerkEffects")
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var perks
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@onready var perkCard = preload("res://scenes/PerkCard.tscn")
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# Called when the node enters the scene tree for the first time.
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@ -18,6 +19,8 @@ func _process(delta: float) -> void:
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func show_perks():
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if perks.is_empty():
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return
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var tween = create_tween()
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tween.tween_property($ColorRect, "color:a", 0.6, 0.3)
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get_tree().paused = true
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var shuffled = perks.duplicate()
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shuffled.shuffle()
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@ -33,3 +36,6 @@ func select_perk(perk):
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get_tree().paused = false
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perks.erase(perk)
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for child in $HBoxContainer.get_children(): child.queue_free()
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var tween = create_tween()
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tween.tween_property($ColorRect, "color:a", 0.0, 0.3)
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await tween.finished
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@ -12,8 +12,10 @@ func setup(perk: Perk, select: Callable):
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if perk.icon != null:
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$Card/Name/TextureRect.texture = perk.icon
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animate_in()
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$Button.modulate.a = 0.3
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$Button.mouse_entered.connect(func(): $Button.modulate.a = 0.6)
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$Button.mouse_exited.connect(func(): $Button.modulate.a = 0.3)
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on_select = select
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$Button.pressed.connect(_on_button_pressed)
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