added spawn variants
parent
40d3d4c423
commit
5fea9d2ccf
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@ -4,15 +4,31 @@
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[ext_resource type="Script" uid="uid://cphrdy0xexx30" path="res://scenes/game.gd" id="1_vtaks"]
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[ext_resource type="Script" uid="uid://cphrdy0xexx30" path="res://scenes/game.gd" id="1_vtaks"]
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[ext_resource type="PackedScene" uid="uid://7vohdw0xop0g" path="res://scenes/worldborder.tscn" id="2_dinhu"]
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[ext_resource type="PackedScene" uid="uid://7vohdw0xop0g" path="res://scenes/worldborder.tscn" id="2_dinhu"]
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[ext_resource type="Script" uid="uid://coplu13jpw4xq" path="res://scripts/camera_2d.gd" id="3_kvpfn"]
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[ext_resource type="Script" uid="uid://coplu13jpw4xq" path="res://scripts/camera_2d.gd" id="3_kvpfn"]
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[ext_resource type="Script" uid="uid://b4jrogrq54c8f" path="res://scripts/SpawnEntry.gd" id="6_ir15t"]
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[ext_resource type="Script" uid="uid://dovkm6w8af08x" path="res://scripts/spawn_control.gd" id="6_p57ef"]
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[ext_resource type="Script" uid="uid://dovkm6w8af08x" path="res://scripts/spawn_control.gd" id="6_p57ef"]
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[ext_resource type="PackedScene" uid="uid://ccotbw7gepsge" path="res://scenes/slime.tscn" id="7_ca42v"]
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[ext_resource type="Texture2D" uid="uid://c4i3fnr6gpjp" path="res://assets/tileset/Tiled_files/details.png" id="7_gee14"]
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[ext_resource type="Texture2D" uid="uid://c4i3fnr6gpjp" path="res://assets/tileset/Tiled_files/details.png" id="7_gee14"]
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[ext_resource type="PackedScene" uid="uid://b4v0ntaukg2je" path="res://scenes/witch.tscn" id="7_u5sy4"]
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[ext_resource type="PackedScene" uid="uid://b4v0ntaukg2je" path="res://scenes/witch.tscn" id="7_u5sy4"]
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[ext_resource type="Texture2D" uid="uid://0xu8ohipv2mj" path="res://assets/tileset/Tiled_files/Objects.png" id="8_0tnpc"]
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[ext_resource type="Texture2D" uid="uid://0xu8ohipv2mj" path="res://assets/tileset/Tiled_files/Objects.png" id="8_0tnpc"]
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[ext_resource type="PackedScene" uid="uid://cj83ht5o2l8c1" path="res://scenes/blue_slime.tscn" id="8_rysoc"]
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[ext_resource type="PackedScene" uid="uid://cgu7w2jd42f3a" path="res://scenes/tile_map_layer(background).tscn" id="8_vtaks"]
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[ext_resource type="PackedScene" uid="uid://cgu7w2jd42f3a" path="res://scenes/tile_map_layer(background).tscn" id="8_vtaks"]
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[ext_resource type="PackedScene" uid="uid://bgpsc6dvsn7ak" path="res://scenes/tile_map_layer(objects).tscn" id="9_kvpfn"]
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[ext_resource type="PackedScene" uid="uid://bgpsc6dvsn7ak" path="res://scenes/tile_map_layer(objects).tscn" id="9_kvpfn"]
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[ext_resource type="PackedScene" uid="uid://co8t1fr3b3kub" path="res://scenes/tile_map_layer(overlay).tscn" id="10_dinhu"]
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[ext_resource type="PackedScene" uid="uid://co8t1fr3b3kub" path="res://scenes/tile_map_layer(overlay).tscn" id="10_dinhu"]
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[ext_resource type="Script" uid="uid://ckv6prbe1o7s1" path="res://scripts/drop_manager.gd" id="10_vtaks"]
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[ext_resource type="Script" uid="uid://ckv6prbe1o7s1" path="res://scripts/drop_manager.gd" id="10_vtaks"]
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[sub_resource type="Resource" id="Resource_ssvqc"]
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script = ExtResource("6_ir15t")
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weight = 1.0
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enemy = ExtResource("7_ca42v")
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metadata/_custom_type_script = "uid://b4jrogrq54c8f"
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[sub_resource type="Resource" id="Resource_264po"]
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script = ExtResource("6_ir15t")
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min_time = 10.0
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weight = 0.5
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enemy = ExtResource("8_rysoc")
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metadata/_custom_type_script = "uid://b4jrogrq54c8f"
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
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texture = ExtResource("7_gee14")
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texture = ExtResource("7_gee14")
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1:1/0 = 0
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1:1/0 = 0
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@ -2362,6 +2378,7 @@ anchors_preset = 0
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offset_right = 40.0
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offset_right = 40.0
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offset_bottom = 40.0
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offset_bottom = 40.0
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script = ExtResource("6_p57ef")
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script = ExtResource("6_p57ef")
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spawn_entries = Array[ExtResource("6_ir15t")]([SubResource("Resource_ssvqc"), SubResource("Resource_264po")])
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[node name="SpawnTimer" type="Timer" parent="." unique_id=1852920556]
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[node name="SpawnTimer" type="Timer" parent="." unique_id=1852920556]
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wait_time = 0.203
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wait_time = 0.203
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@ -0,0 +1,5 @@
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extends Resource
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class_name SpawnEntry
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@export var min_time: float
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@export var weight: float
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@export var enemy: PackedScene
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@ -0,0 +1 @@
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uid://b4jrogrq54c8f
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@ -5,6 +5,8 @@ var down_right
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var up_right
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var up_right
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var down_left
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var down_left
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var viewport_rect
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var viewport_rect
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var elapsed_time = 0.0
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@export var spawn_entries: Array[SpawnEntry]
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func _ready() -> void:
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func _ready() -> void:
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var camera: Camera2D = get_parent().get_node("Camera2D")
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var camera: Camera2D = get_parent().get_node("Camera2D")
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@ -16,6 +18,7 @@ func _ready() -> void:
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down_right = world_origin + world_size
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down_right = world_origin + world_size
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up_right = Vector2(down_right.x, up_left.y)
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up_right = Vector2(down_right.x, up_left.y)
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down_left = Vector2(up_left.x, down_right.y)
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down_left = Vector2(up_left.x, down_right.y)
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func get_spawn_position() -> Vector2:
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func get_spawn_position() -> Vector2:
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var side = randi() % 4
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var side = randi() % 4
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@ -40,15 +43,28 @@ func get_spawn_position() -> Vector2:
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return Vector2(spawn_x, spawn_y)
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return Vector2(spawn_x, spawn_y)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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elapsed_time += delta
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pass
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pass
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func spawn_enemy() -> void:
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func spawn_enemy() -> void:
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var enemy_scene = preload("res://scenes/blue_slime.tscn")
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var sum_weight = 0.0
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var enemy = enemy_scene.instantiate()
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var available = []
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for entry in spawn_entries:
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if entry.min_time <= elapsed_time:
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available.append(entry)
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sum_weight += entry.weight
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var roll = randf() * sum_weight
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var winner = null
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for entry in available:
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roll -= entry.weight
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if roll <= 0:
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winner = entry
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break
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if winner == null:
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return
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var enemy = winner.enemy.instantiate()
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enemy.global_position = get_spawn_position()
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enemy.global_position = get_spawn_position()
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add_child(enemy)
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add_child(enemy)
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pass
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func _on_spawn_timer_timeout() -> void:
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func _on_spawn_timer_timeout() -> void:
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