Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
commit
708bb5e763
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@ -13,28 +13,28 @@ func _ready() -> void:
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launch(first.global_position)
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func _on_body_entered(body: Node2D) -> void:
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if body.is_in_group("enemies"):
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enemies_hit += 1
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body.hit()
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if enemies_hit == 20:
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queue_free()
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else:
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var next = get_nearest_enemy(global_position, body)
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if next == null:
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queue_free()
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else:
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launch(next.global_position)
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if body.is_in_group("enemies") and not body.is_hurt and not body.is_dying:
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enemies_hit += 1
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body.hit()
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if enemies_hit == 20:
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queue_free()
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else:
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var next = get_nearest_enemy(global_position, body)
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if next == null:
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queue_free()
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else:
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launch(next.global_position)
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func get_nearest_enemy(from: Vector2, exclude: Node = null) -> Node:
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var nearest = null
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var min_distance = INF
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for enemy in get_tree().get_nodes_in_group("enemies"):
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if enemy == exclude or enemy.is_dying:
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continue
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var dist = from.distance_to(enemy.global_position)
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if dist < min_distance:
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min_distance = dist
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nearest = enemy
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return nearest
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var nearest = null
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var min_distance = INF
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for enemy in get_tree().get_nodes_in_group("enemies"):
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if enemy == exclude or enemy.is_dying or enemy.is_hurt:
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continue
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var dist = from.distance_to(enemy.global_position)
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if dist < min_distance:
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min_distance = dist
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nearest = enemy
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return nearest
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