shake fade 2x faster (0.8 -> 0.4), revert flash to 0.6

main
Artur David 2026-06-18 10:50:11 +02:00
parent 33ed358a8a
commit a106adb0b8
1 changed files with 2 additions and 2 deletions

View File

@ -1,7 +1,7 @@
extends Node2D
const ELITE_DAMAGE_PCT := 0.75
const FLASH_FADE_DURATION := 0.3
const FLASH_FADE_DURATION := 0.6
@onready var summon_circle: AnimatedSprite2D = $SummonCircle/AnimatedSprite2D
@onready var camera = get_node("/root/Game/Camera2D")
@ -25,7 +25,7 @@ func _unleash() -> void:
_flash()
func _flash() -> void:
camera.shake(0.8, 8.0)
camera.shake(0.4, 8.0)
var layer = CanvasLayer.new()
layer.layer = 100