shake fade 2x faster (0.8 -> 0.4), revert flash to 0.6
parent
33ed358a8a
commit
a106adb0b8
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@ -1,7 +1,7 @@
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extends Node2D
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extends Node2D
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const ELITE_DAMAGE_PCT := 0.75
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const ELITE_DAMAGE_PCT := 0.75
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const FLASH_FADE_DURATION := 0.3
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const FLASH_FADE_DURATION := 0.6
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@onready var summon_circle: AnimatedSprite2D = $SummonCircle/AnimatedSprite2D
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@onready var summon_circle: AnimatedSprite2D = $SummonCircle/AnimatedSprite2D
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@onready var camera = get_node("/root/Game/Camera2D")
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@onready var camera = get_node("/root/Game/Camera2D")
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@ -25,7 +25,7 @@ func _unleash() -> void:
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_flash()
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_flash()
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func _flash() -> void:
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func _flash() -> void:
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camera.shake(0.8, 8.0)
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camera.shake(0.4, 8.0)
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var layer = CanvasLayer.new()
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var layer = CanvasLayer.new()
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layer.layer = 100
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layer.layer = 100
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