fix game.gd node paths for Player and Witch under World

main
Artur David 2026-06-06 02:15:47 +02:00
parent 3779426968
commit ca820caa2b
1 changed files with 3 additions and 3 deletions

View File

@ -9,15 +9,15 @@ var _game_over_scene = preload("res://scenes/game_over.tscn")
func _ready():
MusicManager.play(preload("res://assets/music&sfx/music/ashveil-355633.mp3"))
add_child(_debug_menu_script.new())
$Witch.died.connect(_on_witch_died)
$World/Witch.died.connect(_on_witch_died)
func _process(_delta: float) -> void:
var t = int(_spawn_control.elapsed_time)
_timer_label.text = "%02d:%02d" % [t / 60, t % 60]
func _on_witch_died(killer) -> void:
var witch = $Witch
var player = $Player
var witch = $World/Witch
var player = $World/Player
$PauseMenu.process_mode = Node.PROCESS_MODE_DISABLED
get_tree().paused = true