fix game.gd node paths for Player and Witch under World
parent
3779426968
commit
ca820caa2b
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@ -9,15 +9,15 @@ var _game_over_scene = preload("res://scenes/game_over.tscn")
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func _ready():
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func _ready():
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MusicManager.play(preload("res://assets/music&sfx/music/ashveil-355633.mp3"))
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MusicManager.play(preload("res://assets/music&sfx/music/ashveil-355633.mp3"))
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add_child(_debug_menu_script.new())
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add_child(_debug_menu_script.new())
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$Witch.died.connect(_on_witch_died)
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$World/Witch.died.connect(_on_witch_died)
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func _process(_delta: float) -> void:
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func _process(_delta: float) -> void:
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var t = int(_spawn_control.elapsed_time)
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var t = int(_spawn_control.elapsed_time)
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_timer_label.text = "%02d:%02d" % [t / 60, t % 60]
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_timer_label.text = "%02d:%02d" % [t / 60, t % 60]
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func _on_witch_died(killer) -> void:
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func _on_witch_died(killer) -> void:
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var witch = $Witch
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var witch = $World/Witch
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var player = $Player
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var player = $World/Player
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$PauseMenu.process_mode = Node.PROCESS_MODE_DISABLED
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$PauseMenu.process_mode = Node.PROCESS_MODE_DISABLED
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get_tree().paused = true
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get_tree().paused = true
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