setup camera and viewport

pull/1/head
Jaro Winkelhausen 2026-04-12 14:53:00 +02:00
parent c7a429e358
commit ed15f87e6a
3 changed files with 6 additions and 9 deletions

View File

@ -17,12 +17,9 @@ config/icon="res://assets/icon.svg"
[display] [display]
window/size/viewport_width=320
window/size/viewport_height=180
window/size/window_width_override=1280 window/size/window_width_override=1280
window/size/window_height_override=720 window/size/window_height_override=720
window/stretch/mode="canvas_items" window/stretch/mode="viewport"
window/stretch/scale=4.0
[physics] [physics]

File diff suppressed because one or more lines are too long

View File

@ -1,13 +1,12 @@
extends CharacterBody2D extends CharacterBody2D
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D @onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
var speed = 400 # speed in pixels/sec var speed = 200 # speed in pixels/sec
func _physics_process(delta): func _physics_process(delta):
var direction = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") var direction = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
velocity = direction * speed velocity = direction * speed
print(direction)
if direction.x < 0: if direction.x < 0:
animated_sprite_2d.play("walk_left") animated_sprite_2d.play("walk_left")
if direction.x > 0: if direction.x > 0: