setup camera and viewport
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c7a429e358
commit
ed15f87e6a
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@ -17,12 +17,9 @@ config/icon="res://assets/icon.svg"
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[display]
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window/size/viewport_width=320
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window/size/viewport_height=180
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window/size/window_width_override=1280
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window/size/window_height_override=720
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window/stretch/mode="canvas_items"
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window/stretch/scale=4.0
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window/stretch/mode="viewport"
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[physics]
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File diff suppressed because one or more lines are too long
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@ -1,13 +1,12 @@
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extends CharacterBody2D
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@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
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var speed = 400 # speed in pixels/sec
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var speed = 200 # speed in pixels/sec
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func _physics_process(delta):
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var direction = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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velocity = direction * speed
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print(direction)
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if direction.x < 0:
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animated_sprite_2d.play("walk_left")
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if direction.x > 0:
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