fixed animation bug in sprite on diagonal walking
parent
ed15f87e6a
commit
f8c78deed4
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@ -7,19 +7,18 @@ func _physics_process(delta):
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var direction = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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var direction = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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velocity = direction * speed
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velocity = direction * speed
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if direction.x < 0:
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if direction == Vector2.ZERO:
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animated_sprite_2d.play("walk_left")
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if direction.x > 0:
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animated_sprite_2d.play("walk_right")
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if direction.y < 0:
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animated_sprite_2d.play("walk_up")
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if direction.y > 0:
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animated_sprite_2d.play("walk_down")
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if direction.x == 0 and direction.y == 0:
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animated_sprite_2d.play("idle")
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animated_sprite_2d.play("idle")
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elif abs(direction.x) >= abs(direction.y):
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if direction.x < 0:
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animated_sprite_2d.play("walk_left")
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else:
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animated_sprite_2d.play("walk_right")
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else:
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if direction.y < 0:
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animated_sprite_2d.play("walk_up")
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else:
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animated_sprite_2d.play("walk_down")
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move_and_slide()
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move_and_slide()
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