3002102
|
0ac9d0fae8
|
split hurt and die options on the base enemy
|
2026-04-14 14:41:51 +02:00 |
Jaro
|
09266bd67a
|
added blue slime and fitting death animation for the directions off travel
|
2026-04-14 13:22:19 +02:00 |
Artur David
|
b89d2cc64d
|
Added Fireball mechanic
|
2026-04-14 12:00:32 +02:00 |
Artur David
|
1dbe6cc239
|
Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes
|
2026-04-13 22:49:06 +02:00 |
Artur David
|
7851a25a65
|
added animated apple drop with tween
|
2026-04-13 18:52:54 +02:00 |
Artur David
|
e65e98754d
|
Added Apple Drop on dying Slimes
|
2026-04-13 18:09:20 +02:00 |
Artur David
|
fa4a9582d7
|
removed enemies collision layer when dying and removed multiple sfx on contact with dying enemies
|
2026-04-13 17:24:01 +02:00 |
Meik Schürmann
|
6b29b05ce2
|
renamed music&sfx folder
|
2026-04-13 13:37:36 +02:00 |
Meik Schürmann
|
5cc134ff7b
|
added hit sound effect on func _die() in the EnemyBase class
|
2026-04-13 13:09:51 +02:00 |
Artur David
|
ff37318044
|
added EnemyBase Class and made Slimes die on contact with player
|
2026-04-13 12:52:53 +02:00 |