d89ff29a97tune purge sigil sfx tiers, impact boom volume, and flash hold time
Artur David
2026-06-24 00:42:31 +0200
e9218fbd29add purge sfx: build up, impact boom, sustained boom, bass, sigil with reverb bus
Artur David
2026-06-24 00:28:22 +0200
2c3d8c7cfdadded purge sounds
Artur David
2026-06-24 00:06:45 +0200
35772ba2a6hide Fireball Spread once a cast archetype is chosen, it did nothing there
Artur David
2026-06-23 23:35:40 +0200
d5aca6bdf4weaken tornado spawned by fireball perk to 33% damage
Artur David
2026-06-23 23:33:04 +0200
dd4fcbdf2cstop hurt i-frames from blocking damage, only block while dying
Artur David
2026-06-23 23:28:01 +0200
960a8612b4fix perk pool losing sync with available_perks after archetype pick
Artur David
2026-06-23 08:58:48 +0200
882d44264aadd archetype-gated follow-up perks for Shotgun and Minigun
Artur David
2026-06-23 08:52:50 +0200
ac86c4371eadd Fireball Shotgun and Minigun cast archetypes
Artur David
2026-06-23 08:49:20 +0200
0ad1ce1ca0rework AOE Fireball as an impact archetype, add fireball-spawns-tornado
Artur David
2026-06-23 08:46:22 +0200
83c8a61f14filter perk offers by mode and enforce archetype exclusivity
Artur David
2026-06-23 08:40:42 +0200
6d1fcfce07add archetype slot/mode fields to perks
Artur David
2026-06-23 08:36:20 +0200
44d83f30f1Added spinning animation (upcoming spin attack?)
Artur David
2026-06-18 11:12:07 +0200
6cea1ea20afix brew explosion defaulting to true (should be set by perk only)
Artur David
2026-06-18 10:57:34 +0200
a2a9ca7f5fFinished Full Purge Spell. Instakills Enemies and damages Elite Enemeies. Spawns with three fruits combined
Artur David
2026-06-18 10:54:19 +0200
f00a0718d2summon circle fades out over 0.3s after flash
Artur David
2026-06-18 10:51:41 +0200
a106adb0b8shake fade 2x faster (0.8 -> 0.4), revert flash to 0.6
Artur David
2026-06-18 10:50:11 +0200
33ed358a8aflash fade 2x faster (0.6 -> 0.3)
Artur David
2026-06-18 10:49:51 +0200
773c729016purge: more subtle summon shake (0.5), payoff shake fades alongside flash (0.8s)
Artur David
2026-06-18 10:48:56 +0200
d00afe5772fix purge shake: smooth Tween-based summon tremble, visible payoff before flash
Artur David
2026-06-18 10:47:18 +0200
6f529e3ffdpurge summon: continuous light jitter during animation, short sharp shake on unleash
Artur David
2026-06-18 10:42:29 +0200
111cc87df1fix purge flash persisting on level-up: tween ignores pause
Artur David
2026-06-18 10:39:35 +0200
19b203de4bRevert "fix camera shake intensities (20x) so shake is actually visible"
Artur David
2026-06-18 10:38:15 +0200
341e09d2a9fix camera shake: use Tween instead of _process, remove rogue Camera2D from worldborder
Artur David
2026-06-18 10:37:02 +0200
4780d9ae36fix camera shake intensities (20x) so shake is actually visible
Artur David
2026-06-18 10:31:00 +0200
376930483aadd purge spell scene and effect script
Artur David
2026-06-18 10:05:04 +0200
b98780ae89route purge recipe to witch.shoot_purge()
Artur David
2026-06-18 10:05:02 +0200
6c088f3afbadd witch.shoot_purge()
Artur David
2026-06-18 10:05:00 +0200
0b20add24aadd purge recipe (apple+grape+chili)
Artur David
2026-06-18 10:04:59 +0200
66ad51820bSplit up huge spritesheet into single pngs to avoid reaching gpu texture limit
Artur David
2026-06-18 09:55:51 +0200
a345abf9ebSmaller Balance Changes. Slimes easier to kill. Fireball Spread upgrade is stronger and can be picken more than once and scales better
Artur David
2026-06-15 20:09:35 +0200
77daf37bc0uid shift?
Artur David
2026-06-09 11:53:40 +0200
ec60de8fa1rearranged spawn stages
Artur David
2026-06-06 17:16:37 +0200
711e318cb4rearranged tscns
Artur David
2026-06-06 17:16:17 +0200
a675b6fb03added summon circle asset
Artur David
2026-06-06 17:10:26 +0200
970ccb7abafix brew explosion spawning into World instead of Witch
Artur David
2026-06-06 02:18:16 +0200
ca820caa2bfix game.gd node paths for Player and Witch under World
Artur David
2026-06-06 02:15:47 +0200
3779426968update node paths after Player and Witch moved into World
Artur David
2026-06-06 02:12:11 +0200
6177d2afbbcache World node reference in spawn_control
Artur David
2026-06-06 02:10:54 +0200
f998f37693spawn enemies into World node for y_sort
Artur David
2026-06-06 02:08:32 +0200
9ae4bba208add World y_sort container, reparent Player, Witch, TileMapLayer(Objects)
Artur David
2026-06-06 01:47:10 +0200
c6b60ea002changed laser build up logic to allow for actual enemy tracking
Artur
2026-06-03 18:19:57 +0200
c3375d6305fixed tornado no-damage bug
Artur
2026-06-03 17:23:28 +0200
eeea6d2d59added null check for witch and player for gameover screen highlight if fruits would drop on last frame
Artur
2026-06-03 17:10:37 +0200
965c6fb632more and harder waves
Artur
2026-06-03 17:10:06 +0200
de6f119408added chili sprite to perk icons
Artur
2026-06-03 16:37:41 +0200
4635bc499badded game over screen
Artur
2026-06-02 21:28:17 +0200
8543199974fix fireball bug on spam
Artur
2026-06-02 17:48:10 +0200
76e36c7c9cChanges several hp and damage numbers to get slightly better balance
Artur
2026-06-02 17:46:33 +0200
ec27fa03e4added fruit queue up to three fruits while brewing is busy
Artur
2026-06-02 17:25:08 +0200
7d17c1312eAdded Elite enemies before wave switch
Artur
2026-06-02 17:01:57 +0200
89f0faea9aRewritten some recipes. Added Chilli fruit to give laser spell a recipe
Artur
2026-06-02 16:56:41 +0200
85e0ca75ffPolished Laser visuals and added perk that added retargeting on kill
Artur
2026-06-02 16:36:27 +0200
89446660c0Added Laser Spell, no recipe yet
Artur
2026-06-02 16:12:08 +0200
24d45d1e9cadd WASD controls
Artur
2026-06-02 15:36:54 +0200
84629baec3switched card hover to process-driven sine, reduced amplitude
Artur David
2026-06-02 09:30:38 +0200
216fdc88abslowed down card hover
Artur David
2026-06-02 09:26:46 +0200
e07519ba05smoother card hover and perk screen exit transition
Artur David
2026-06-02 09:25:16 +0200
5876fe992creplaced icon breathing with card hover float
Artur David
2026-06-02 09:22:07 +0200
34e5e4560eadd uid file
Artur David
2026-06-02 09:13:59 +0200
d995df7279fixed spell library reference in debug menu
Artur David
2026-06-02 09:10:55 +0200
dd202b719afixed spell library type inference error
Artur David
2026-06-02 09:09:35 +0200
cef6dd5a21wired debug menu into game scene
Artur David
2026-06-02 09:08:27 +0200
381bfd9e3dadded debug menu
Artur David
2026-06-02 09:07:23 +0200
16aeec7e12fixed missing level_up_disabled guard in on_enemy_died
Artur David
2026-06-02 09:06:06 +0200
46639221c5added level up disable flag and force level up to drop manager
Artur David
2026-06-02 09:05:16 +0200
cb9ed7d0ecfixed fruits not being removed after collection
Artur David
2026-06-02 08:48:12 +0200
f3c7146367renamed variable and added safety check
Artur David
2026-06-02 08:39:01 +0200
7fe0990949made fruits drop less when there are too many on screen
Artur David
2026-06-02 08:34:03 +0200
e7e0e2ce9fadded fruit drop limit variables
Artur David
2026-06-02 08:32:41 +0200
d8acddeaeaadded cauldron juiciness
Artur
2026-05-20 23:47:01 +0200
56afc148f1removed dead code
Artur
2026-05-20 20:58:54 +0200
c0c7f43613added player perks
Artur
2026-05-20 20:57:21 +0200
320949fcb3Probably juiced the fuck out of this game. Added variois sounds, tweens etc. Also added centralized spelllibrary for future spells. Overhauled Card Perk Design
Artur
2026-05-20 19:07:39 +0200
b7a3934dafadded hit sfx with random pitch on-hit
Artur David
2026-05-11 13:04:36 +0200