d8acddeaeaadded cauldron juiciness
main
Artur
2026-05-20 23:47:01 +0200
56afc148f1removed dead code
Artur
2026-05-20 20:58:54 +0200
c0c7f43613added player perks
Artur
2026-05-20 20:57:21 +0200
320949fcb3Probably juiced the fuck out of this game. Added variois sounds, tweens etc. Also added centralized spelllibrary for future spells. Overhauled Card Perk Design
Artur
2026-05-20 19:07:39 +0200
b7a3934dafadded hit sfx with random pitch on-hit
Artur David
2026-05-11 13:04:36 +0200
45c0c15d79Merge main into feat/spellbook, keep HP/damage system
3002102
2026-04-21 17:16:04 +0200
1dc4f16313added a new perk in form of a spellbook
3002102
2026-04-21 17:10:41 +0200
3f6e76c154added an actual hp/damage system to the witch and enemies game over screen is still missing the game just restarts (#11)Jaro Winkelhausen2026-04-21 13:16:58 +0200
dfcf65ede2added an actual hp/damage system to the witch and enemies game over screen is still missing the game just restarts
feat/damage-system
Jaro
2026-04-21 13:14:10 +0200
9a82e74e41add a knive perk where the witch initally throws a knive every 2 seconds with subsequent upgrades until the cooldown is 1s between throws (#10)Jaro Winkelhausen2026-04-15 19:09:21 +0200
0a990b1074add a knive perk where the witch initally throws a knive every 2 seconds with subsequent upgrades until the cooldown is 1s between throwsJaro Winkelhausen2026-04-15 19:08:49 +0200
681471259bimproved card size
Artur David
2026-04-15 16:09:46 +0200
fa50773a0eMerge pull request 'implemented pause menu, fixed bug of music not looping' (#2) from menuing_and_audio into mainMeik Schürmann2026-04-15 10:49:07 +0200
27aa1afce3Added homing shuriken and fixed Viewport
Artur David
2026-04-14 14:06:43 +0200
8f7553125badded hurt animation to blue slimes and wired them up correctly
Jaro
2026-04-14 13:52:46 +0200
09266bd67aadded blue slime and fitting death animation for the directions off travel
Jaro
2026-04-14 13:22:19 +0200
b35b69367aadd a world border so the player cant go of screen
Jaro
2026-04-14 12:42:23 +0200
d63e997117Made Viewport scalable
Artur David
2026-04-14 12:35:27 +0200
b89d2cc64dAdded Fireball mechanic
Artur David
2026-04-14 12:00:32 +0200
abb24b227eAdded Cauldrons and bruning Animation
Artur David
2026-04-14 09:33:50 +0200
1b90d6296dadded check if enemy exists before accesing droptable to prevent game crash
Artur David
2026-04-13 22:52:43 +0200
1dbe6cc239Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes
Artur David
2026-04-13 22:49:06 +0200
3c1dfb3f55added the ability to collect apples
Artur David
2026-04-13 22:17:00 +0200
7851a25a65added animated apple drop with tween
Artur David
2026-04-13 18:52:54 +0200
e65e98754dAdded Apple Drop on dying Slimes
Artur David
2026-04-13 18:09:20 +0200
fa4a9582d7removed enemies collision layer when dying and removed multiple sfx on contact with dying enemies
Artur David
2026-04-13 17:24:01 +0200
62b7d01ce3implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menuMeik Schürmann2026-04-13 12:55:13 +0200
ca022296eeremoved debugging artefact
Artur David
2026-04-13 12:54:08 +0200
ff37318044added EnemyBase Class and made Slimes die on contact with player
Artur David
2026-04-13 12:52:53 +0200
20bfdcb488added assets for fruits and other food-based collectables
Artur David
2026-04-13 12:52:04 +0200
0a8dcc825bremoved coding artefact from smaller viewport
Artur
2026-04-12 22:53:33 +0200
3c3cfd310fadded texture filter to all tilemaps to fix blur
Artur
2026-04-12 22:49:31 +0200
c270081dbaImplemented background, adjusted camera and created base for a main menuMeik Schürmann2026-04-12 22:04:09 +0200
b0752b1d92implemented enemy spawn logik and witch chasing
Artur
2026-04-12 18:27:14 +0200