Commit Graph

  • 44d83f30f1 Added spinning animation (upcoming spin attack?) main Artur David 2026-06-18 11:12:07 +0200
  • 6cea1ea20a fix brew explosion defaulting to true (should be set by perk only) Artur David 2026-06-18 10:57:34 +0200
  • a2a9ca7f5f Finished Full Purge Spell. Instakills Enemies and damages Elite Enemeies. Spawns with three fruits combined Artur David 2026-06-18 10:54:19 +0200
  • f00a0718d2 summon circle fades out over 0.3s after flash Artur David 2026-06-18 10:51:41 +0200
  • a106adb0b8 shake fade 2x faster (0.8 -> 0.4), revert flash to 0.6 Artur David 2026-06-18 10:50:11 +0200
  • 33ed358a8a flash fade 2x faster (0.6 -> 0.3) Artur David 2026-06-18 10:49:51 +0200
  • 773c729016 purge: more subtle summon shake (0.5), payoff shake fades alongside flash (0.8s) Artur David 2026-06-18 10:48:56 +0200
  • d00afe5772 fix purge shake: smooth Tween-based summon tremble, visible payoff before flash Artur David 2026-06-18 10:47:18 +0200
  • 6f529e3ffd purge summon: continuous light jitter during animation, short sharp shake on unleash Artur David 2026-06-18 10:42:29 +0200
  • 111cc87df1 fix purge flash persisting on level-up: tween ignores pause Artur David 2026-06-18 10:39:35 +0200
  • 19b203de4b Revert "fix camera shake intensities (20x) so shake is actually visible" Artur David 2026-06-18 10:38:15 +0200
  • 341e09d2a9 fix camera shake: use Tween instead of _process, remove rogue Camera2D from worldborder Artur David 2026-06-18 10:37:02 +0200
  • 4780d9ae36 fix camera shake intensities (20x) so shake is actually visible Artur David 2026-06-18 10:31:00 +0200
  • 376930483a add purge spell scene and effect script Artur David 2026-06-18 10:05:04 +0200
  • b98780ae89 route purge recipe to witch.shoot_purge() Artur David 2026-06-18 10:05:02 +0200
  • 6c088f3afb add witch.shoot_purge() Artur David 2026-06-18 10:05:00 +0200
  • 0b20add24a add purge recipe (apple+grape+chili) Artur David 2026-06-18 10:04:59 +0200
  • 66ad51820b Split up huge spritesheet into single pngs to avoid reaching gpu texture limit Artur David 2026-06-18 09:55:51 +0200
  • a345abf9eb Smaller Balance Changes. Slimes easier to kill. Fireball Spread upgrade is stronger and can be picken more than once and scales better Artur David 2026-06-15 20:09:35 +0200
  • 77daf37bc0 uid shift? Artur David 2026-06-09 11:53:40 +0200
  • ec60de8fa1 rearranged spawn stages Artur David 2026-06-06 17:16:37 +0200
  • 711e318cb4 rearranged tscns Artur David 2026-06-06 17:16:17 +0200
  • a675b6fb03 added summon circle asset Artur David 2026-06-06 17:10:26 +0200
  • 970ccb7aba fix brew explosion spawning into World instead of Witch Artur David 2026-06-06 02:18:16 +0200
  • ca820caa2b fix game.gd node paths for Player and Witch under World Artur David 2026-06-06 02:15:47 +0200
  • 3779426968 update node paths after Player and Witch moved into World Artur David 2026-06-06 02:12:11 +0200
  • 6177d2afbb cache World node reference in spawn_control Artur David 2026-06-06 02:10:54 +0200
  • f998f37693 spawn enemies into World node for y_sort Artur David 2026-06-06 02:08:32 +0200
  • 9ae4bba208 add World y_sort container, reparent Player, Witch, TileMapLayer(Objects) Artur David 2026-06-06 01:47:10 +0200
  • c6b60ea002 changed laser build up logic to allow for actual enemy tracking Artur 2026-06-03 18:19:57 +0200
  • c3375d6305 fixed tornado no-damage bug Artur 2026-06-03 17:23:28 +0200
  • eeea6d2d59 added null check for witch and player for gameover screen highlight if fruits would drop on last frame Artur 2026-06-03 17:10:37 +0200
  • 965c6fb632 more and harder waves Artur 2026-06-03 17:10:06 +0200
  • de6f119408 added chili sprite to perk icons Artur 2026-06-03 16:37:41 +0200
  • 4635bc499b added game over screen Artur 2026-06-02 21:28:17 +0200
  • c587fe9e4f Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam Artur David 2026-06-02 17:50:10 +0200
  • 8543199974 fix fireball bug on spam Artur 2026-06-02 17:48:10 +0200
  • 76e36c7c9c Changes several hp and damage numbers to get slightly better balance Artur 2026-06-02 17:46:33 +0200
  • ec27fa03e4 added fruit queue up to three fruits while brewing is busy Artur 2026-06-02 17:25:08 +0200
  • 7d17c1312e Added Elite enemies before wave switch Artur 2026-06-02 17:01:57 +0200
  • 89f0faea9a Rewritten some recipes. Added Chilli fruit to give laser spell a recipe Artur 2026-06-02 16:56:41 +0200
  • 85e0ca75ff Polished Laser visuals and added perk that added retargeting on kill Artur 2026-06-02 16:36:27 +0200
  • 89446660c0 Added Laser Spell, no recipe yet Artur 2026-06-02 16:12:08 +0200
  • 24d45d1e9c add WASD controls Artur 2026-06-02 15:36:54 +0200
  • 84629baec3 switched card hover to process-driven sine, reduced amplitude Artur David 2026-06-02 09:30:38 +0200
  • 216fdc88ab slowed down card hover Artur David 2026-06-02 09:26:46 +0200
  • e07519ba05 smoother card hover and perk screen exit transition Artur David 2026-06-02 09:25:16 +0200
  • 5876fe992c replaced icon breathing with card hover float Artur David 2026-06-02 09:22:07 +0200
  • 34e5e4560e add uid file Artur David 2026-06-02 09:13:59 +0200
  • d995df7279 fixed spell library reference in debug menu Artur David 2026-06-02 09:10:55 +0200
  • dd202b719a fixed spell library type inference error Artur David 2026-06-02 09:09:35 +0200
  • cef6dd5a21 wired debug menu into game scene Artur David 2026-06-02 09:08:27 +0200
  • 381bfd9e3d added debug menu Artur David 2026-06-02 09:07:23 +0200
  • 16aeec7e12 fixed missing level_up_disabled guard in on_enemy_died Artur David 2026-06-02 09:06:06 +0200
  • 46639221c5 added level up disable flag and force level up to drop manager Artur David 2026-06-02 09:05:16 +0200
  • cb9ed7d0ec fixed fruits not being removed after collection Artur David 2026-06-02 08:48:12 +0200
  • f3c7146367 renamed variable and added safety check Artur David 2026-06-02 08:39:01 +0200
  • 7fe0990949 made fruits drop less when there are too many on screen Artur David 2026-06-02 08:34:03 +0200
  • e7e0e2ce9f added fruit drop limit variables Artur David 2026-06-02 08:32:41 +0200
  • d8acddeaea added cauldron juiciness Artur 2026-05-20 23:47:01 +0200
  • 56afc148f1 removed dead code Artur 2026-05-20 20:58:54 +0200
  • c0c7f43613 added player perks Artur 2026-05-20 20:57:21 +0200
  • 320949fcb3 Probably juiced the fuck out of this game. Added variois sounds, tweens etc. Also added centralized spelllibrary for future spells. Overhauled Card Perk Design Artur 2026-05-20 19:07:39 +0200
  • b7a3934daf added hit sfx with random pitch on-hit Artur David 2026-05-11 13:04:36 +0200
  • 3dc9c78f77 Added credits in the main menu Meik Schürmann 2026-05-11 11:47:50 +0200
  • 4db654386c fix of the fix Meik Schürmann 2026-05-05 13:02:29 +0200
  • 64823a3fe9 fixed formatting issue in readme Meik Schürmann 2026-05-05 13:01:44 +0200
  • 112562094a readme creation Meik Schürmann 2026-05-05 12:58:09 +0200
  • c69f7b5960 Merge pull request 'feature/actual-hit-mechanic' (#15) from feature/actual-hit-mechanic into main Artur David 2026-04-30 10:47:36 +0200
  • 3d6a721b04 fix: removed debugging artefact Artur David 2026-04-30 10:46:15 +0200
  • bed957a52e feat: added automated hits when enemy is close enough Artur David 2026-04-30 10:44:49 +0200
  • 8a9614b17a made tornado area bigger (#14) Jaro Winkelhausen 2026-04-24 02:01:10 +0200
  • d8fbb99cff made tornado area bigger 3002102 2026-04-24 02:00:29 +0200
  • c7e1afdc37 feat/tornado (#13) Jaro Winkelhausen 2026-04-24 01:56:22 +0200
  • 8075d56943 Merge remote-tracking branch 'origin/main' into feat/tornado 3002102 2026-04-24 01:55:40 +0200
  • 9294bd1388 Remove remaining macOS metadata files 3002102 2026-04-24 01:53:56 +0200
  • 1e619e3273 Ignore macOS metadata files 3002102 2026-04-24 01:52:05 +0200
  • d4d98bf678 added a brew option for a tornado with three grapes 3002102 2026-04-24 01:49:30 +0200
  • c959b0d3e5 feat/spellbook (#12) Jaro Winkelhausen 2026-04-21 17:17:35 +0200
  • 45c0c15d79 Merge main into feat/spellbook, keep HP/damage system 3002102 2026-04-21 17:16:04 +0200
  • 1dc4f16313 added a new perk in form of a spellbook 3002102 2026-04-21 17:10:41 +0200
  • 3f6e76c154 added an actual hp/damage system to the witch and enemies game over screen is still missing the game just restarts (#11) Jaro Winkelhausen 2026-04-21 13:16:58 +0200
  • dfcf65ede2 added an actual hp/damage system to the witch and enemies game over screen is still missing the game just restarts feat/damage-system Jaro 2026-04-21 13:14:10 +0200
  • 9a82e74e41 add a knive perk where the witch initally throws a knive every 2 seconds with subsequent upgrades until the cooldown is 1s between throws (#10) Jaro Winkelhausen 2026-04-15 19:09:21 +0200
  • 0a990b1074 add a knive perk where the witch initally throws a knive every 2 seconds with subsequent upgrades until the cooldown is 1s between throws Jaro Winkelhausen 2026-04-15 19:08:49 +0200
  • 01648c5939 add feature to wave logic for boss wave (#9) Jaro Winkelhausen 2026-04-15 18:19:55 +0200
  • 8720727609 add feature to wave logic for boss wave Jaro Winkelhausen 2026-04-15 18:19:32 +0200
  • fc40a5c368 add timer to the ui (#8) Jaro Winkelhausen 2026-04-15 18:14:52 +0200
  • e66e16e7b0 add timer to the ui Jaro Winkelhausen 2026-04-15 18:14:23 +0200
  • e46b196f71 translated perks desc and name Artur 2026-04-15 18:03:56 +0200
  • 671c046c3c Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam Artur 2026-04-15 18:00:03 +0200
  • f5bbfd839a fxied uid hell Artur 2026-04-15 18:00:02 +0200
  • c6277ccf22 fixed issue where the closer the enemies get to the with the slower they become (#7) Jaro Winkelhausen 2026-04-15 17:57:41 +0200
  • 8ade948ab2 fixed issue where the closer the enemies get to the with the slower they become Jaro Winkelhausen 2026-04-15 17:57:14 +0200
  • 5ee8c97455 Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam Artur 2026-04-15 17:49:11 +0200
  • b9f024685b Merge branch 'better-perk-display' Artur 2026-04-15 17:48:25 +0200
  • 6a2b122343 fixed error in fireball due to the boom effect from upgrade (#6) Jaro Winkelhausen 2026-04-15 17:47:27 +0200
  • a3e1d23d79 fixed error in fireball due to the boom effect from upgrade Jaro Winkelhausen 2026-04-15 17:46:50 +0200
  • 4a4a664fee add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5) Jaro Winkelhausen 2026-04-15 17:34:40 +0200
  • cb1ed419a3 add a new wave spawning logic defined by a spawn_stages.json in the data folder Jaro Winkelhausen 2026-04-15 17:33:47 +0200