added fruit drop limit variables
parent
d8acddeaea
commit
e7e0e2ce9f
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@ -3,6 +3,8 @@ extends Node2D
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@onready var player = get_node("/root/Game/Player")
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@onready var bar = get_node("/root/Game/CanvasLayer/ProgressBar")
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signal leveled_up
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@export var fruit_drop_threshold: int = 7
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@export var fruit_drop_ceiling: int = 15
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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