Jaro Winkelhausen
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01648c5939
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add feature to wave logic for boss wave (#9)
Reviewed-on: #9
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
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2026-04-15 18:19:55 +02:00 |
Jaro Winkelhausen
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4a4a664fee
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add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5)
Reviewed-on: #5
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
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2026-04-15 17:34:40 +02:00 |
Artur David
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5fea9d2ccf
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added spawn variants
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2026-04-14 14:44:12 +02:00 |
Artur David
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40d3d4c423
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Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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2026-04-14 14:10:03 +02:00 |
Artur David
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27aa1afce3
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Added homing shuriken and fixed Viewport
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2026-04-14 14:06:43 +02:00 |
Jaro
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8f7553125b
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added hurt animation to blue slimes and wired them up correctly
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2026-04-14 13:52:46 +02:00 |
Artur
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0a8dcc825b
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removed coding artefact from smaller viewport
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2026-04-12 22:53:33 +02:00 |
Artur
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b0752b1d92
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implemented enemy spawn logik and witch chasing
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2026-04-12 18:27:14 +02:00 |