Commit Graph

8 Commits (9a82e74e419309d574fe1202bd06cd55f1e248c5)

Author SHA1 Message Date
Jaro Winkelhausen 01648c5939 add feature to wave logic for boss wave (#9)
Reviewed-on: #9
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
2026-04-15 18:19:55 +02:00
Jaro Winkelhausen 4a4a664fee add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5)
Reviewed-on: #5
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
2026-04-15 17:34:40 +02:00
Artur David 5fea9d2ccf added spawn variants 2026-04-14 14:44:12 +02:00
Artur David 40d3d4c423 Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam 2026-04-14 14:10:03 +02:00
Artur David 27aa1afce3 Added homing shuriken and fixed Viewport 2026-04-14 14:06:43 +02:00
Jaro 8f7553125b added hurt animation to blue slimes and wired them up correctly 2026-04-14 13:52:46 +02:00
Artur 0a8dcc825b removed coding artefact from smaller viewport 2026-04-12 22:53:33 +02:00
Artur b0752b1d92 implemented enemy spawn logik and witch chasing 2026-04-12 18:27:14 +02:00