Commit Graph

13 Commits (dfcf65ede2b5edb09631c491c430f10a76e323a2)

Author SHA1 Message Date
Jaro dfcf65ede2 added an actual hp/damage system to the witch and enemies game over screen is still missing the game just restarts 2026-04-21 13:14:10 +02:00
Jaro Winkelhausen c6277ccf22 fixed issue where the closer the enemies get to the with the slower they become (#7)
Reviewed-on: #7
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
2026-04-15 17:57:41 +02:00
Artur David ecade1c284 implemented level up and perk system and 3 choosable perks on level up 2026-04-14 19:43:45 +02:00
3002102 0ac9d0fae8 split hurt and die options on the base enemy 2026-04-14 14:41:51 +02:00
Jaro 09266bd67a added blue slime and fitting death animation for the directions off travel 2026-04-14 13:22:19 +02:00
Artur David b89d2cc64d Added Fireball mechanic 2026-04-14 12:00:32 +02:00
Artur David 1dbe6cc239 Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes 2026-04-13 22:49:06 +02:00
Artur David 7851a25a65 added animated apple drop with tween 2026-04-13 18:52:54 +02:00
Artur David e65e98754d Added Apple Drop on dying Slimes 2026-04-13 18:09:20 +02:00
Artur David fa4a9582d7 removed enemies collision layer when dying and removed multiple sfx on contact with dying enemies 2026-04-13 17:24:01 +02:00
Meik Schürmann 6b29b05ce2 renamed music&sfx folder 2026-04-13 13:37:36 +02:00
Meik Schürmann 5cc134ff7b added hit sound effect on func _die() in the EnemyBase class 2026-04-13 13:09:51 +02:00
Artur David ff37318044 added EnemyBase Class and made Slimes die on contact with player 2026-04-13 12:52:53 +02:00