Commit Graph

11 Commits (dfcf65ede2b5edb09631c491c430f10a76e323a2)

Author SHA1 Message Date
Jaro dfcf65ede2 added an actual hp/damage system to the witch and enemies game over screen is still missing the game just restarts 2026-04-21 13:14:10 +02:00
Jaro Winkelhausen 9a82e74e41 add a knive perk where the witch initally throws a knive every 2 seconds with subsequent upgrades until the cooldown is 1s between throws (#10)
Reviewed-on: #10
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
2026-04-15 19:09:21 +02:00
Artur David 3459ab5342 Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam 2026-04-14 19:48:21 +02:00
Artur David ecade1c284 implemented level up and perk system and 3 choosable perks on level up 2026-04-14 19:43:45 +02:00
Jaro Winkelhausen 190d4cf8bf added a new weapon fireswirl that gets triggered by two apples and a grape 2026-04-14 18:33:40 +02:00
Artur David 832d2dbd70 added different spells based on cauldron input and moved functions no cauldron 2026-04-14 17:26:05 +02:00
Artur David e89b80a825 cauldron change color based on collected fruits 2026-04-14 16:35:50 +02:00
Artur David 27aa1afce3 Added homing shuriken and fixed Viewport 2026-04-14 14:06:43 +02:00
Artur David b89d2cc64d Added Fireball mechanic 2026-04-14 12:00:32 +02:00
Artur David abb24b227e Added Cauldrons and bruning Animation 2026-04-14 09:33:50 +02:00
Artur David 1dbe6cc239 Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes 2026-04-13 22:49:06 +02:00