gae_wild_jam/assets/Magic Summons Pack frames
Artur David 66ad51820b Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
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MagicSummonPack.tres Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0000.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0000.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0001.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0001.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0002.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0002.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0003.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0003.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0004.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0004.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0005.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0005.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0006.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0006.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0007.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0007.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0008.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0008.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0009.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0009.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0010.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0010.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0011.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0011.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0012.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0012.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0013.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0013.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0014.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0014.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0015.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0015.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0016.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0016.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0017.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0017.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0018.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0018.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0019.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0019.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0020.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0020.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0021.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0021.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0022.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0022.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0023.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0023.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0024.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0024.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0025.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0025.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0026.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0026.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0027.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0027.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0028.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0028.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0029.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0029.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0030.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0030.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0031.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0031.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0032.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0032.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0033.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0033.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0034.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0034.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0035.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0035.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0036.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0036.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0037.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0037.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0038.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0038.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0039.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0039.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0040.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0040.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0041.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0041.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0042.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0042.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0043.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0043.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0044.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0044.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0045.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0045.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0046.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0046.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0047.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0047.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0048.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0048.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0049.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0049.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0050.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0050.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0051.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0051.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0052.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0052.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0053.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0053.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0054.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0054.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0055.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0055.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0056.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0056.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0057.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0057.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0058.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0058.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0059.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0059.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0060.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0060.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0061.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0061.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0062.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0062.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0063.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0063.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0064.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0064.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0065.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0065.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0066.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0066.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0067.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0067.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0068.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0068.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0069.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0069.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0070.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0070.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0071.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0071.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0072.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0072.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0073.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0073.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0074.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0074.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0075.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0075.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0076.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0076.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0077.png Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
frame_0077.png.import Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00