gae_wild_jam/scripts/explosion.gd

18 lines
375 B
GDScript

extends Area2D
@export var damage: int = 15
func _ready():
await get_tree().physics_frame
for body in get_overlapping_bodies():
if body.is_in_group("enemies"):
body.take_damage(damage)
await $AnimatedSprite2D.animation_finished
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass