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DropsBase.gd
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Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes
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2026-04-13 22:49:06 +02:00 |
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DropsBase.gd.uid
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added animated apple drop with tween
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2026-04-13 18:52:54 +02:00 |
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Perk.gd
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improved card size
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2026-04-15 16:09:46 +02:00 |
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Perk.gd.uid
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implemented level up and perk system and 3 choosable perks on level up
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2026-04-14 19:43:45 +02:00 |
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ProjectileBase.gd
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split hurt and die options on the base enemy
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2026-04-14 14:41:51 +02:00 |
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ProjectileBase.gd.uid
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Added Fireball mechanic
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2026-04-14 12:00:32 +02:00 |
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SpawnEntry.gd
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added spawn variants
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2026-04-14 14:44:12 +02:00 |
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SpawnEntry.gd.uid
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added spawn variants
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2026-04-14 14:44:12 +02:00 |
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SpawnStage.gd
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add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5)
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2026-04-15 17:34:40 +02:00 |
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SpawnStage.gd.uid
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add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5)
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2026-04-15 17:34:40 +02:00 |
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StageEntry.gd
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add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5)
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2026-04-15 17:34:40 +02:00 |
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StageEntry.gd.uid
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add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5)
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2026-04-15 17:34:40 +02:00 |
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apple.gd
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cauldron change color based on collected fruits
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2026-04-14 16:35:50 +02:00 |
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apple.gd.uid
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Added Cauldrons and bruning Animation
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2026-04-14 09:33:50 +02:00 |
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blue_slime.gd
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fixed issue where the closer the enemies get to the with the slower they become (#7)
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2026-04-15 17:57:41 +02:00 |
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blue_slime.gd.uid
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added blue slime and fitting death animation for the directions off travel
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2026-04-14 13:22:19 +02:00 |
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camera_2d.gd
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Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes
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2026-04-13 22:49:06 +02:00 |
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camera_2d.gd.uid
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Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes
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2026-04-13 22:49:06 +02:00 |
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cauldron_bar.gd
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Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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2026-04-14 19:48:21 +02:00 |
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cauldron_bar.gd.uid
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Added Fireball mechanic
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2026-04-14 12:00:32 +02:00 |
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drop_manager.gd
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implemented level up and perk system and 3 choosable perks on level up
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2026-04-14 19:43:45 +02:00 |
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drop_manager.gd.uid
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Added Apple Drop on dying Slimes
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2026-04-13 18:09:20 +02:00 |
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drop_table.gd
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Added Apple Drop on dying Slimes
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2026-04-13 18:09:20 +02:00 |
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drop_table.gd.uid
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Added Apple Drop on dying Slimes
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2026-04-13 18:09:20 +02:00 |
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enemy_base.gd
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fixed issue where the closer the enemies get to the with the slower they become (#7)
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2026-04-15 17:57:41 +02:00 |
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enemy_base.gd.uid
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added EnemyBase Class and made Slimes die on contact with player
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2026-04-13 12:52:53 +02:00 |
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explosion.gd
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fixed explosion calculation and finished cards + xp bar
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2026-04-15 17:22:15 +02:00 |
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explosion.gd.uid
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implemented level up and perk system and 3 choosable perks on level up
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2026-04-14 19:43:45 +02:00 |
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fire_slime.gd
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fixed issue where the closer the enemies get to the with the slower they become (#7)
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2026-04-15 17:57:41 +02:00 |
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fire_slime.gd.uid
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add new fire slime with three hp (#3)
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2026-04-15 17:05:54 +02:00 |
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fire_swirl.gd
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added a new weapon fireswirl that gets triggered by two apples and a grape
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2026-04-14 18:33:40 +02:00 |
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fire_swirl.gd.uid
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added a new weapon fireswirl that gets triggered by two apples and a grape
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2026-04-14 18:33:40 +02:00 |
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fireball.gd
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fixed explosion calculation and finished cards + xp bar
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2026-04-15 17:22:15 +02:00 |
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fireball.gd.uid
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Added Fireball mechanic
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2026-04-14 12:00:32 +02:00 |
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grape.gd
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cauldron change color based on collected fruits
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2026-04-14 16:35:50 +02:00 |
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grape.gd.uid
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added dropsbase to grapes extend
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2026-04-14 14:56:21 +02:00 |
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level_up_manager.gd
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fixed explosion calculation and finished cards + xp bar
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2026-04-15 17:22:15 +02:00 |
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level_up_manager.gd.uid
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implemented level up and perk system and 3 choosable perks on level up
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2026-04-14 19:43:45 +02:00 |
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mainmenu.gd
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renamed music&sfx folder
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2026-04-13 13:37:36 +02:00 |
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mainmenu.gd.uid
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Implemented background, adjusted camera and created base for a main menu
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2026-04-12 22:04:09 +02:00 |
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music_manager.gd
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implemented pause menu, fixed bug of music not looping
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2026-04-15 10:46:27 +02:00 |
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music_manager.gd.uid
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implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu
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2026-04-13 12:55:13 +02:00 |
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options_menu_ingame.gd
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implemented pause menu, fixed bug of music not looping
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2026-04-15 10:46:27 +02:00 |
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options_menu_ingame.gd.uid
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implemented pause menu, fixed bug of music not looping
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2026-04-15 10:46:27 +02:00 |
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pause_menu.gd
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implemented pause menu, fixed bug of music not looping
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2026-04-15 10:46:27 +02:00 |
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pause_menu.gd.uid
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implemented pause menu, fixed bug of music not looping
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2026-04-15 10:46:27 +02:00 |
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perk_card.gd
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fixed explosion calculation and finished cards + xp bar
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2026-04-15 17:22:15 +02:00 |
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perk_card.gd.uid
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created card ui
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2026-04-15 07:11:06 +02:00 |
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perk_effects.gd
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created card ui
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2026-04-15 07:11:06 +02:00 |
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perk_effects.gd.uid
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implemented level up and perk system and 3 choosable perks on level up
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2026-04-14 19:43:45 +02:00 |
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player.gd
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implemented level up and perk system and 3 choosable perks on level up
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2026-04-14 19:43:45 +02:00 |
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player.gd.uid
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added game root node and player scene. also created assets, scenes and scripts folder
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2026-04-12 13:43:44 +02:00 |
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shuriken.gd
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implemented level up and perk system and 3 choosable perks on level up
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2026-04-14 19:43:45 +02:00 |
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shuriken.gd.uid
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Added homing shuriken and fixed Viewport
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2026-04-14 14:06:43 +02:00 |
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slime.gd
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fixed issue where the closer the enemies get to the with the slower they become (#7)
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2026-04-15 17:57:41 +02:00 |
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slime.gd.uid
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implemented enemy spawn logik and witch chasing
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2026-04-12 18:27:14 +02:00 |
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spawn_control.gd
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add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5)
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2026-04-15 17:34:40 +02:00 |
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spawn_control.gd.uid
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implemented enemy spawn logik and witch chasing
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2026-04-12 18:27:14 +02:00 |
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witch.gd
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Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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2026-04-14 19:48:21 +02:00 |
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witch.gd.uid
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Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes
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2026-04-13 22:49:06 +02:00 |