3002102 pushed to feat/add-fire-slime at 3002102/gae_wild_jam
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6cdea75dbb add new fire slime with three hp
3002102 pushed to main at 3002102/gae_wild_jam
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190d4cf8bf added a new weapon fireswirl that gets triggered by two apples and a grape
3002102 pushed to main at 3002102/gae_wild_jam
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1b3a1500d3 Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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334a2f7248 fixed shuriken issue where it would bounce between two blue slimes endlessly
- Compare 2 commits »
3002102 pushed to main at 3002102/gae_wild_jam
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0ac9d0fae8 split hurt and die options on the base enemy
3002102 pushed to main at 3002102/gae_wild_jam
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8f7553125b added hurt animation to blue slimes and wired them up correctly
3002102 pushed to main at 3002102/gae_wild_jam
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09266bd67a added blue slime and fitting death animation for the directions off travel
3002102 pushed to main at 3002102/gae_wild_jam
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b35b69367a add a world border so the player cant go of screen
3002102 pushed to main at 3002102/gae_wild_jam
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e3f8e114a8 made background into its own scene
3002102 pushed to main at 3002102/gae_wild_jam
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f8c78deed4 fixed animation bug in sprite on diagonal walking
3002102 pushed to main at 3002102/gae_wild_jam
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ed15f87e6a setup camera and viewport
3002102 pushed to main at 3002102/gae_wild_jam
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c7a429e358 Merge remote-tracking branch 'origin'
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a6aa4d2f30 added animated sprites for player and slime
- Compare 2 commits »
3002102 pushed to main at 3002102/gae_wild_jam
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a0c72f8fae added game root node and player scene. also created assets, scenes and scripts folder
3002102 created repository 3002102/gae_wild_jam
3002102
renamed repository from gameEngineering to 3002102/gae_platformer
3002102 pushed to main at 3002102/gae_platformer
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a92959cbab Initial commit
3002102 created repository 3002102/gae_platformer