3002102 deleted branch feat/add-wave-logic from 3002102/gae_wild_jam
3002102 pushed to main at 3002102/gae_wild_jam
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4a4a664fee add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5)
3002102 merged pull request 3002102/gae_wild_jam#5
add a new wave spawning logic defined by a spawn_stages.json in the data folder
3002102 created pull request 3002102/gae_wild_jam#5
add a new wave spawning logic defined by a spawn_stages.json in the data folder3002102 pushed to feat/add-wave-logic at 3002102/gae_wild_jam
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cb1ed419a3 add a new wave spawning logic defined by a spawn_stages.json in the data folder
3002102 deleted branch feat/add-fire-slime from 3002102/gae_wild_jam
3002102 pushed to main at 3002102/gae_wild_jam
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8b76140c2a add new fire slime with three hp (#3)
3002102 merged pull request 3002102/gae_wild_jam#3
add new fire slime with three hp
3002102 created pull request 3002102/gae_wild_jam#3
add new fire slime with three hp3002102 pushed to feat/add-fire-slime at 3002102/gae_wild_jam
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6cdea75dbb add new fire slime with three hp
3002102 pushed to main at 3002102/gae_wild_jam
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190d4cf8bf added a new weapon fireswirl that gets triggered by two apples and a grape
3002102 pushed to main at 3002102/gae_wild_jam
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1b3a1500d3 Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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334a2f7248 fixed shuriken issue where it would bounce between two blue slimes endlessly
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3002102 pushed to main at 3002102/gae_wild_jam
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0ac9d0fae8 split hurt and die options on the base enemy
3002102 pushed to main at 3002102/gae_wild_jam
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8f7553125b added hurt animation to blue slimes and wired them up correctly
3002102 pushed to main at 3002102/gae_wild_jam
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09266bd67a added blue slime and fitting death animation for the directions off travel
3002102 pushed to main at 3002102/gae_wild_jam
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b35b69367a add a world border so the player cant go of screen
3002102 pushed to main at 3002102/gae_wild_jam
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e3f8e114a8 made background into its own scene
3002102 pushed to main at 3002102/gae_wild_jam
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f8c78deed4 fixed animation bug in sprite on diagonal walking