removed screen completly
parent
5e0b04fc15
commit
81ed4f9f89
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@ -39,7 +39,7 @@ COLS = len(labyrinth[0])
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# Initialize game screen
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# screen = pygame.display.set_mode((COLS * CELL_SIZE, ROWS * CELL_SIZE))
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# pygame.display.set_caption("Micro-Pacman")
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screen = pygame.Surface((COLS * CELL_SIZE, ROWS * CELL_SIZE))
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# screen = pygame.Surface((COLS * CELL_SIZE, ROWS * CELL_SIZE))
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# Pacman class
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class Pacman:
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@ -132,7 +132,7 @@ def run_game(q_values, EPSILON, ALPHA, GAMMA, REWARD_ON_WIN, REWARD_ON_LOSE):
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running = True
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iter = 0
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while running:
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screen.fill(BLACK)
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#screen.fill(BLACK)
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iter = iter + 1
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# Handle events
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for event in pygame.event.get():
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@ -208,15 +208,15 @@ def run_game(q_values, EPSILON, ALPHA, GAMMA, REWARD_ON_WIN, REWARD_ON_LOSE):
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return 20-counter
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#? -------------------------MY CODE-----------------------------------
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draw_labyrinth(labyrinth)
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pacman.draw()
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ghost.draw()
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#draw_labyrinth(labyrinth)
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#pacman.draw()
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#ghost.draw()
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# Update display
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# pygame.display.flip()
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# Cap the frame rate
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# clock.tick(1000000)
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# clock.tick(5)
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pygame.quit()
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