removed screen completly

main
2wenty1ne 2025-12-03 23:07:44 +01:00
parent 5e0b04fc15
commit 81ed4f9f89
1 changed files with 6 additions and 6 deletions

View File

@ -39,7 +39,7 @@ COLS = len(labyrinth[0])
# Initialize game screen # Initialize game screen
# screen = pygame.display.set_mode((COLS * CELL_SIZE, ROWS * CELL_SIZE)) # screen = pygame.display.set_mode((COLS * CELL_SIZE, ROWS * CELL_SIZE))
# pygame.display.set_caption("Micro-Pacman") # pygame.display.set_caption("Micro-Pacman")
screen = pygame.Surface((COLS * CELL_SIZE, ROWS * CELL_SIZE)) # screen = pygame.Surface((COLS * CELL_SIZE, ROWS * CELL_SIZE))
# Pacman class # Pacman class
class Pacman: class Pacman:
@ -132,7 +132,7 @@ def run_game(q_values, EPSILON, ALPHA, GAMMA, REWARD_ON_WIN, REWARD_ON_LOSE):
running = True running = True
iter = 0 iter = 0
while running: while running:
screen.fill(BLACK) #screen.fill(BLACK)
iter = iter + 1 iter = iter + 1
# Handle events # Handle events
for event in pygame.event.get(): for event in pygame.event.get():
@ -208,15 +208,15 @@ def run_game(q_values, EPSILON, ALPHA, GAMMA, REWARD_ON_WIN, REWARD_ON_LOSE):
return 20-counter return 20-counter
#? -------------------------MY CODE----------------------------------- #? -------------------------MY CODE-----------------------------------
draw_labyrinth(labyrinth) #draw_labyrinth(labyrinth)
pacman.draw() #pacman.draw()
ghost.draw() #ghost.draw()
# Update display # Update display
# pygame.display.flip() # pygame.display.flip()
# Cap the frame rate # Cap the frame rate
# clock.tick(1000000) # clock.tick(5)
pygame.quit() pygame.quit()