fix post merge issues
parent
8a9c60c38f
commit
077f4a2505
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@ -30,8 +30,8 @@ public class Game {
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this.movelist = new MoveList();
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this.movelist = new MoveList();
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this.clockPlayer1 = new Clock();
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// this.clockPlayer1 = new Clock();
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this.clockPlayer2 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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}
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@ -49,8 +49,8 @@ public class Game {
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this.board.doMove(move);
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this.board.doMove(move);
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}
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}
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this.clockPlayer1 = new Clock();
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// this.clockPlayer1 = new Clock();
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this.clockPlayer2 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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}
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/**
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/**
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@ -64,8 +64,8 @@ public class Game {
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this.movelist = new MoveList();
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this.movelist = new MoveList();
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this.clockPlayer1 = new Clock();
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// this.clockPlayer1 = new Clock();
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this.clockPlayer2 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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}
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/**
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/**
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@ -103,4 +103,8 @@ public class Game {
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.collect(Collectors.toList());
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.collect(Collectors.toList());
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}
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}
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public String toFEN() {
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return board.getFen();
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}
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}
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}
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@ -175,7 +175,8 @@ public class SpielFrame extends JFrame {
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for (JButton b : positions.keySet()) {
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for (JButton b : positions.keySet()) {
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// wenn button ein möglicher zug ist
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// wenn button ein möglicher zug ist
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if (clickableButtons.contains(positions.get(b))) {
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if (clickableButtons.contains(positions.get(b))) {
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farben.put(b, b.getBackground()); // damit sich gemerkt werden kann welches feld welche farbe vorher hatte
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farben.put(b, b.getBackground()); // damit sich gemerkt werden kann welches feld welche farbe vorher
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// hatte
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b.setBackground(new Color(230, 100, 100));
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b.setBackground(new Color(230, 100, 100));
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}
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}
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@ -193,9 +194,6 @@ public class SpielFrame extends JFrame {
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}
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}
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}
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}
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// alle weisen squares deaktivieren, damit dannach klar ist wer dran ist
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// alle weisen squares deaktivieren, damit dannach klar ist wer dran ist
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for (JButton b : belegungen.keySet()) {
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for (JButton b : belegungen.keySet()) {
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if (belegungen.get(b).split("-")[0].equals("b")) {
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if (belegungen.get(b).split("-")[0].equals("b")) {
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