fix post merge issues
parent
8a9c60c38f
commit
077f4a2505
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@ -30,8 +30,8 @@ public class Game {
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this.movelist = new MoveList();
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this.movelist = new MoveList();
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this.clockPlayer1 = new Clock();
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// this.clockPlayer1 = new Clock();
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this.clockPlayer2 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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}
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@ -49,8 +49,8 @@ public class Game {
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this.board.doMove(move);
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this.board.doMove(move);
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}
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}
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this.clockPlayer1 = new Clock();
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// this.clockPlayer1 = new Clock();
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this.clockPlayer2 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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}
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/**
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/**
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@ -64,8 +64,8 @@ public class Game {
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this.movelist = new MoveList();
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this.movelist = new MoveList();
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this.clockPlayer1 = new Clock();
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// this.clockPlayer1 = new Clock();
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this.clockPlayer2 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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}
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/**
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/**
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@ -103,4 +103,8 @@ public class Game {
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.collect(Collectors.toList());
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.collect(Collectors.toList());
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}
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}
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public String toFEN() {
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return board.getFen();
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}
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}
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}
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@ -37,272 +37,270 @@ import java.awt.event.ActionListener;
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public class SpielFrame extends JFrame {
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public class SpielFrame extends JFrame {
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private static final Logger logger = LogManager.getLogger(App.class);
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private static final Logger logger = LogManager.getLogger(App.class);
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private static final long serialVersionUID = 1L;
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private static final long serialVersionUID = 1L;
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private JPanel contentPane;
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private JPanel contentPane;
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private ArrayList<JButton> buttons = new ArrayList<>();
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private ArrayList<JButton> buttons = new ArrayList<>();
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private List<Integer> clickableButtons = new ArrayList<>();
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private List<Integer> clickableButtons = new ArrayList<>();
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private HashMap<JButton, Integer> positions = new HashMap<>();
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private HashMap<JButton, Integer> positions = new HashMap<>();
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private HashMap<JButton, String> belegungen = new HashMap<>();
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private HashMap<JButton, String> belegungen = new HashMap<>();
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private HashMap<JButton, Color> farben = new HashMap<>();
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private HashMap<JButton, Color> farben = new HashMap<>();
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private JPanel panelLinks, panelRechts;
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private JPanel panelLinks, panelRechts;
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private Game game;
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private Game game;
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private String symbolChoosed;
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private String symbolChoosed;
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private JButton buttonChoosed;
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private JButton buttonChoosed;
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private boolean playerWhite = true;
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private boolean playerWhite = true;
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private boolean moveFinished = false;
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private boolean moveFinished = false;
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/**
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/**
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* Launch the application. Die Main-Methode für den WindowBuilder.
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* Launch the application. Die Main-Methode für den WindowBuilder.
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*/
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*/
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public static void main(String[] args) {
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public static void main(String[] args) {
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EventQueue.invokeLater(new Runnable() {
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EventQueue.invokeLater(new Runnable() {
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public void run() {
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public void run() {
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try {
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try {
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SpielFrame frame = new SpielFrame();
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SpielFrame frame = new SpielFrame();
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frame.setVisible(true);
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frame.setVisible(true);
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} catch (Exception e) {
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} catch (Exception e) {
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e.printStackTrace();
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e.printStackTrace();
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}
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}
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}
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}
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});
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});
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}
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}
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/**
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/**
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* Create the frame.
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* Create the frame.
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*/
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*/
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public SpielFrame() {
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public SpielFrame() {
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game = new Game();
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game = new Game();
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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setBounds(100, 100, 1920, 1080);
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setBounds(100, 100, 1920, 1080);
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setTitle("Schach");
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setTitle("Schach");
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setAlwaysOnTop(true);
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setAlwaysOnTop(true);
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JPanel contentPane = new JPanel();
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JPanel contentPane = new JPanel();
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contentPane.setLayout(new BorderLayout());
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contentPane.setLayout(new BorderLayout());
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setContentPane(contentPane);
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setContentPane(contentPane);
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// Linkes Panel mit GridLayout 8x8 für Schachbrett
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// Linkes Panel mit GridLayout 8x8 für Schachbrett
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panelLinks = new JPanel(new GridLayout(8, 8));
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panelLinks = new JPanel(new GridLayout(8, 8));
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erstelleBrett();
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erstelleBrett();
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// Rechtes Panel für Steuerung oder zusätzliche Eingaben
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// Rechtes Panel für Steuerung oder zusätzliche Eingaben
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panelRechts = new JPanel();
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panelRechts = new JPanel();
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panelRechts.setBackground(Color.LIGHT_GRAY);
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panelRechts.setBackground(Color.LIGHT_GRAY);
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// JSplitPane horizontal (linke und rechte Hälfte)
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// JSplitPane horizontal (linke und rechte Hälfte)
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JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
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JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
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splitPane.setResizeWeight(0.70);
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splitPane.setResizeWeight(0.70);
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splitPane.setDividerSize(5);
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splitPane.setDividerSize(5);
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splitPane.setEnabled(false);
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splitPane.setEnabled(false);
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contentPane.add(splitPane, BorderLayout.CENTER);
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contentPane.add(splitPane, BorderLayout.CENTER);
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setVisible(true);
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setVisible(true);
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}
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}
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/**
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/**
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* Erstellt alle Buttons und fügt sie dem Frame hinzu.
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* Erstellt alle Buttons und fügt sie dem Frame hinzu.
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*/
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*/
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private void erstelleBrett() {
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private void erstelleBrett() {
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for (int i = 0; i < 64; i++) {
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for (int i = 0; i < 64; i++) {
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JButton b = new JButton();
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JButton b = new JButton();
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b.setFocusPainted(false);
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b.setFocusPainted(false);
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b.setFont(new Font("Arial", Font.PLAIN, 30));
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b.setFont(new Font("Arial", Font.PLAIN, 30));
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if ((i / 8 + i % 8) % 2 == 0) {
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if ((i / 8 + i % 8) % 2 == 0) {
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logger.info("Helles Feld erstellt." + i);
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logger.info("Helles Feld erstellt." + i);
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b.setBackground(new Color(90, 90, 90));
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b.setBackground(new Color(90, 90, 90));
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} else {
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} else {
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logger.info("Dunkles Feld erstellt." + i);
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logger.info("Dunkles Feld erstellt." + i);
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b.setBackground(new Color(65, 65, 65));
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b.setBackground(new Color(65, 65, 65));
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}
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}
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b.setForeground(Color.WHITE);
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b.setForeground(Color.WHITE);
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b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
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b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
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b.addActionListener(new ActionListener() {
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b.addActionListener(new ActionListener() {
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@Override
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@Override
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public void actionPerformed(ActionEvent e) {
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public void actionPerformed(ActionEvent e) {
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// setzt alle Roten Felder zurück
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// setzt alle Roten Felder zurück
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for (JButton b : farben.keySet()) {
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for (JButton b : farben.keySet()) {
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if (b.getBackground().equals(new Color(230, 100, 100))) {
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if (b.getBackground().equals(new Color(230, 100, 100))) {
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b.setBackground(farben.get(b));
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b.setBackground(farben.get(b));
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}
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}
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}
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}
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// wenn weiß dran
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// wenn weiß dran
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if (playerWhite) {
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if (playerWhite) {
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// wenn gerade Figur ausgewählt wird...
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// wenn gerade Figur ausgewählt wird...
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buttonChoosed = (JButton) e.getSource();
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buttonChoosed = (JButton) e.getSource();
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symbolChoosed = belegungen.get(buttonChoosed);
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symbolChoosed = belegungen.get(buttonChoosed);
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// setzt cursor auf spielfigur für die animation
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// setzt cursor auf spielfigur für die animation
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String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
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String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
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// Bild laden und Cursor im gesamten Frame setzen
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// Bild laden und Cursor im gesamten Frame setzen
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Image image = Toolkit.getDefaultToolkit().getImage(pfad);
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Image image = Toolkit.getDefaultToolkit().getImage(pfad);
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Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
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Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
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Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
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Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
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"figurCursor");
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"figurCursor");
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setCursor(figurCursor);
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setCursor(figurCursor);
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// filtert möglichen Züge heraus
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// filtert möglichen Züge heraus
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int position = positions.get(buttonChoosed);
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int position = positions.get(buttonChoosed);
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clickableButtons = game
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clickableButtons = game
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.getLegalMoves(
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.getLegalMoves(
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Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
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Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
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.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
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.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
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.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
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.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
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.collect(Collectors.toList());
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.collect(Collectors.toList());
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//filtert mögliche Züge und nicht mögliche Züge in eine Map aus Listen
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// filtert mögliche Züge und nicht mögliche Züge in eine Map aus Listen
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Map<Boolean, List<JButton>> buttonsSeperated = buttons.stream()
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Map<Boolean, List<JButton>> buttonsSeperated = buttons.stream()
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.collect(Collectors.partitioningBy(b -> clickableButtons.contains(buttons.indexOf(b))));
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.collect(Collectors.partitioningBy(b -> clickableButtons.contains(buttons.indexOf(b))));
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for(Boolean list: buttonsSeperated.keySet()) {
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for (Boolean list : buttonsSeperated.keySet()) {
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if(list) {
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if (list) {
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//alle möglichen felder rot markieren
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// alle möglichen felder rot markieren
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for (JButton b : positions.keySet()) {
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for (JButton b : positions.keySet()) {
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// wenn button ein möglicher zug ist
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// wenn button ein möglicher zug ist
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if (clickableButtons.contains(positions.get(b))) {
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if (clickableButtons.contains(positions.get(b))) {
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farben.put(b, b.getBackground()); // damit sich gemerkt werden kann welches feld welche farbe vorher hatte
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farben.put(b, b.getBackground()); // damit sich gemerkt werden kann welches feld welche farbe vorher
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b.setBackground(new Color(230, 100, 100));
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// hatte
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b.setBackground(new Color(230, 100, 100));
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}
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}
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}
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}
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}else {
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} else {
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//den rest der buttons ausser die möglichen züge deaktivieren
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// den rest der buttons ausser die möglichen züge deaktivieren
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List<JButton> andere = buttonsSeperated.get(list);
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List<JButton> andere = buttonsSeperated.get(list);
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for(JButton b: andere) {
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for (JButton b : andere) {
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if(!belegungen.get(b).split("-")[0].equals("w")) {
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if (!belegungen.get(b).split("-")[0].equals("w")) {
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b.setEnabled(false);
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b.setEnabled(false);
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}
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}
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}
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}
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}
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}
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}
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}
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// alle weisen squares deaktivieren, damit dannach klar ist wer dran ist
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for (JButton b : belegungen.keySet()) {
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if (belegungen.get(b).split("-")[0].equals("b")) {
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b.setEnabled(false);
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}
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}
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} else {
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// wenn gerade Figur ausgewählt wird...
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buttonChoosed = (JButton) e.getSource();
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symbolChoosed = belegungen.get(buttonChoosed);
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// System.out.println(symbolChoosed+" wurde gewählt.");
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// setzt cursor auf spielfigur für die animation
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String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
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// alle weisen squares deaktivieren, damit dannach klar ist wer dran ist
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// Bild laden und Cursor im gesamten Frame setzen
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for (JButton b : belegungen.keySet()) {
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Image image = Toolkit.getDefaultToolkit().getImage(pfad);
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if (belegungen.get(b).split("-")[0].equals("b")) {
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Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
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b.setEnabled(false);
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Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
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}
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"figurCursor");
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}
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setCursor(figurCursor);
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} else {
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// filtert möglichen Züge heraus
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int position = positions.get(buttonChoosed);
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List<Integer> clickableButtons = new ArrayList<>();
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clickableButtons = game
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.getLegalMoves(
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Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
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.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
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.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
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.collect(Collectors.toList());
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// wenn gerade Figur ausgewählt wird...
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for (JButton b : positions.keySet()) {
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buttonChoosed = (JButton) e.getSource();
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// wenn button ein möglicher zug ist
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symbolChoosed = belegungen.get(buttonChoosed);
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if (clickableButtons.contains(positions.get(b))) {
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// System.out.println(symbolChoosed+" wurde gewählt.");
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b.setBackground(new Color(230, 100, 100));
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// setzt cursor auf spielfigur für die animation
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}
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String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
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}
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// Bild laden und Cursor im gesamten Frame setzen
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// alle schwarzen squares deaktivieren, damit dannach klar ist wer dran ist
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Image image = Toolkit.getDefaultToolkit().getImage(pfad);
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for (JButton b : belegungen.keySet()) {
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Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
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if (belegungen.get(b).split("-")[0].equals("w")) {
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Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
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b.setEnabled(false);
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"figurCursor");
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}
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setCursor(figurCursor);
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}
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// filtert möglichen Züge heraus
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}
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int position = positions.get(buttonChoosed);
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List<Integer> clickableButtons = new ArrayList<>();
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clickableButtons = game
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.getLegalMoves(
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Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
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.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
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.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
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.collect(Collectors.toList());
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for (JButton b : positions.keySet()) {
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// alle anderen Buttons nicht ckickbar zu machen
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// wenn button ein möglicher zug ist
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if (clickableButtons.contains(positions.get(b))) {
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b.setBackground(new Color(230, 100, 100));
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}
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}
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// alle schwarzen squares deaktivieren, damit dannach klar ist wer dran ist
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// Button Icon zurücksetzen
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for (JButton b : belegungen.keySet()) {
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if (belegungen.get(b).split("-")[0].equals("w")) {
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b.setEnabled(false);
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}
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}
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}
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// Buttonposition merken (in MoveListe oder so)
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// alle anderen Buttons nicht ckickbar zu machen
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// wenn Button platzierd werden soll...
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// Button Icon zurücksetzen
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// neuen Button in Moveliste eintragen
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// Buttonposition merken (in MoveListe oder so)
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// Icon ändern
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// wenn Button platzierd werden soll...
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// Modus auf auswählen setzen und spielerwechsel markieren
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// neuen Button in Moveliste eintragen
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// spielerwechsel
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if (moveFinished)
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playerWhite = !playerWhite;
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// Icon ändern
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}
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});
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// Modus auf auswählen setzen und spielerwechsel markieren
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panelLinks.add(b);
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buttons.add(b);
|
||||||
|
positions.put(b, i);
|
||||||
|
|
||||||
// spielerwechsel
|
}
|
||||||
if (moveFinished)
|
|
||||||
playerWhite = !playerWhite;
|
|
||||||
|
|
||||||
}
|
ladeBrett();
|
||||||
});
|
|
||||||
|
|
||||||
panelLinks.add(b);
|
}
|
||||||
buttons.add(b);
|
|
||||||
positions.put(b, i);
|
|
||||||
|
|
||||||
}
|
/**
|
||||||
|
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
|
||||||
|
*/
|
||||||
|
private void ladeBrett() {
|
||||||
|
// System.out.println(game.toFEN());
|
||||||
|
|
||||||
ladeBrett();
|
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
|
||||||
|
int i = 0;
|
||||||
|
for (int j = 0; j < fen.length; j++) {
|
||||||
|
if (Character.isDigit(fen[j])) {
|
||||||
|
int leerfelder = Character.getNumericValue(fen[j]);
|
||||||
|
for (int k = 0; k < leerfelder; k++) {
|
||||||
|
belegungen.put(buttons.get(i), "n-n");
|
||||||
|
buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder nicht ckickbar sein sollten.
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
} else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
|
||||||
|
belegungen.put(buttons.get(i), "w-" + fen[j]);
|
||||||
|
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
|
||||||
|
belegungen.put(buttons.get(i), "b-" + fen[j]);
|
||||||
|
buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß beginnen kann
|
||||||
|
}
|
||||||
|
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
|
||||||
|
|
||||||
}
|
i++;
|
||||||
|
|
||||||
/**
|
}
|
||||||
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
|
}
|
||||||
*/
|
|
||||||
private void ladeBrett() {
|
|
||||||
// System.out.println(game.toFEN());
|
|
||||||
|
|
||||||
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
|
|
||||||
int i = 0;
|
|
||||||
for (int j = 0; j < fen.length; j++) {
|
|
||||||
if (Character.isDigit(fen[j])) {
|
|
||||||
int leerfelder = Character.getNumericValue(fen[j]);
|
|
||||||
for (int k = 0; k < leerfelder; k++) {
|
|
||||||
belegungen.put(buttons.get(i), "n-n");
|
|
||||||
buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder nicht ckickbar sein sollten.
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
continue;
|
|
||||||
}else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
|
|
||||||
belegungen.put(buttons.get(i), "w-" + fen[j]);
|
|
||||||
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
|
|
||||||
belegungen.put(buttons.get(i), "b-" + fen[j]);
|
|
||||||
buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß beginnen kann
|
|
||||||
}
|
|
||||||
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
|
|
||||||
|
|
||||||
i++;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -9,11 +9,11 @@ import org.junit.jupiter.api.Test;
|
||||||
*/
|
*/
|
||||||
public class AppTest {
|
public class AppTest {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Rigorous Test :-)
|
* Rigorous Test :-)
|
||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void shouldAnswerWithTrue() {
|
public void shouldAnswerWithTrue() {
|
||||||
assertTrue(true);
|
assertTrue(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue