fix post merge issues
parent
8a9c60c38f
commit
077f4a2505
|
|
@ -30,8 +30,8 @@ public class Game {
|
|||
|
||||
this.movelist = new MoveList();
|
||||
|
||||
this.clockPlayer1 = new Clock();
|
||||
this.clockPlayer2 = new Clock();
|
||||
// this.clockPlayer1 = new Clock();
|
||||
// this.clockPlayer2 = new Clock();
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -49,8 +49,8 @@ public class Game {
|
|||
this.board.doMove(move);
|
||||
}
|
||||
|
||||
this.clockPlayer1 = new Clock();
|
||||
this.clockPlayer2 = new Clock();
|
||||
// this.clockPlayer1 = new Clock();
|
||||
// this.clockPlayer2 = new Clock();
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -64,8 +64,8 @@ public class Game {
|
|||
|
||||
this.movelist = new MoveList();
|
||||
|
||||
this.clockPlayer1 = new Clock();
|
||||
this.clockPlayer2 = new Clock();
|
||||
// this.clockPlayer1 = new Clock();
|
||||
// this.clockPlayer2 = new Clock();
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -103,4 +103,8 @@ public class Game {
|
|||
.collect(Collectors.toList());
|
||||
|
||||
}
|
||||
|
||||
public String toFEN() {
|
||||
return board.getFen();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,272 +37,270 @@ import java.awt.event.ActionListener;
|
|||
|
||||
public class SpielFrame extends JFrame {
|
||||
|
||||
private static final Logger logger = LogManager.getLogger(App.class);
|
||||
private static final Logger logger = LogManager.getLogger(App.class);
|
||||
|
||||
private static final long serialVersionUID = 1L;
|
||||
private JPanel contentPane;
|
||||
private ArrayList<JButton> buttons = new ArrayList<>();
|
||||
private List<Integer> clickableButtons = new ArrayList<>();
|
||||
private HashMap<JButton, Integer> positions = new HashMap<>();
|
||||
private HashMap<JButton, String> belegungen = new HashMap<>();
|
||||
private HashMap<JButton, Color> farben = new HashMap<>();
|
||||
private JPanel panelLinks, panelRechts;
|
||||
private Game game;
|
||||
private String symbolChoosed;
|
||||
private JButton buttonChoosed;
|
||||
private boolean playerWhite = true;
|
||||
private boolean moveFinished = false;
|
||||
private static final long serialVersionUID = 1L;
|
||||
private JPanel contentPane;
|
||||
private ArrayList<JButton> buttons = new ArrayList<>();
|
||||
private List<Integer> clickableButtons = new ArrayList<>();
|
||||
private HashMap<JButton, Integer> positions = new HashMap<>();
|
||||
private HashMap<JButton, String> belegungen = new HashMap<>();
|
||||
private HashMap<JButton, Color> farben = new HashMap<>();
|
||||
private JPanel panelLinks, panelRechts;
|
||||
private Game game;
|
||||
private String symbolChoosed;
|
||||
private JButton buttonChoosed;
|
||||
private boolean playerWhite = true;
|
||||
private boolean moveFinished = false;
|
||||
|
||||
/**
|
||||
* Launch the application. Die Main-Methode für den WindowBuilder.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
EventQueue.invokeLater(new Runnable() {
|
||||
public void run() {
|
||||
try {
|
||||
SpielFrame frame = new SpielFrame();
|
||||
frame.setVisible(true);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Launch the application. Die Main-Methode für den WindowBuilder.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
EventQueue.invokeLater(new Runnable() {
|
||||
public void run() {
|
||||
try {
|
||||
SpielFrame frame = new SpielFrame();
|
||||
frame.setVisible(true);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the frame.
|
||||
*/
|
||||
public SpielFrame() {
|
||||
/**
|
||||
* Create the frame.
|
||||
*/
|
||||
public SpielFrame() {
|
||||
|
||||
game = new Game();
|
||||
game = new Game();
|
||||
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
setBounds(100, 100, 1920, 1080);
|
||||
setTitle("Schach");
|
||||
setAlwaysOnTop(true);
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
setBounds(100, 100, 1920, 1080);
|
||||
setTitle("Schach");
|
||||
setAlwaysOnTop(true);
|
||||
|
||||
JPanel contentPane = new JPanel();
|
||||
contentPane.setLayout(new BorderLayout());
|
||||
setContentPane(contentPane);
|
||||
JPanel contentPane = new JPanel();
|
||||
contentPane.setLayout(new BorderLayout());
|
||||
setContentPane(contentPane);
|
||||
|
||||
// Linkes Panel mit GridLayout 8x8 für Schachbrett
|
||||
panelLinks = new JPanel(new GridLayout(8, 8));
|
||||
// Linkes Panel mit GridLayout 8x8 für Schachbrett
|
||||
panelLinks = new JPanel(new GridLayout(8, 8));
|
||||
|
||||
erstelleBrett();
|
||||
erstelleBrett();
|
||||
|
||||
// Rechtes Panel für Steuerung oder zusätzliche Eingaben
|
||||
panelRechts = new JPanel();
|
||||
panelRechts.setBackground(Color.LIGHT_GRAY);
|
||||
// Rechtes Panel für Steuerung oder zusätzliche Eingaben
|
||||
panelRechts = new JPanel();
|
||||
panelRechts.setBackground(Color.LIGHT_GRAY);
|
||||
|
||||
// JSplitPane horizontal (linke und rechte Hälfte)
|
||||
JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
|
||||
splitPane.setResizeWeight(0.70);
|
||||
splitPane.setDividerSize(5);
|
||||
splitPane.setEnabled(false);
|
||||
// JSplitPane horizontal (linke und rechte Hälfte)
|
||||
JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
|
||||
splitPane.setResizeWeight(0.70);
|
||||
splitPane.setDividerSize(5);
|
||||
splitPane.setEnabled(false);
|
||||
|
||||
contentPane.add(splitPane, BorderLayout.CENTER);
|
||||
setVisible(true);
|
||||
}
|
||||
contentPane.add(splitPane, BorderLayout.CENTER);
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt alle Buttons und fügt sie dem Frame hinzu.
|
||||
*/
|
||||
private void erstelleBrett() {
|
||||
for (int i = 0; i < 64; i++) {
|
||||
JButton b = new JButton();
|
||||
b.setFocusPainted(false);
|
||||
b.setFont(new Font("Arial", Font.PLAIN, 30));
|
||||
/**
|
||||
* Erstellt alle Buttons und fügt sie dem Frame hinzu.
|
||||
*/
|
||||
private void erstelleBrett() {
|
||||
for (int i = 0; i < 64; i++) {
|
||||
JButton b = new JButton();
|
||||
b.setFocusPainted(false);
|
||||
b.setFont(new Font("Arial", Font.PLAIN, 30));
|
||||
|
||||
if ((i / 8 + i % 8) % 2 == 0) {
|
||||
logger.info("Helles Feld erstellt." + i);
|
||||
b.setBackground(new Color(90, 90, 90));
|
||||
} else {
|
||||
logger.info("Dunkles Feld erstellt." + i);
|
||||
b.setBackground(new Color(65, 65, 65));
|
||||
}
|
||||
if ((i / 8 + i % 8) % 2 == 0) {
|
||||
logger.info("Helles Feld erstellt." + i);
|
||||
b.setBackground(new Color(90, 90, 90));
|
||||
} else {
|
||||
logger.info("Dunkles Feld erstellt." + i);
|
||||
b.setBackground(new Color(65, 65, 65));
|
||||
}
|
||||
|
||||
b.setForeground(Color.WHITE);
|
||||
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
|
||||
b.addActionListener(new ActionListener() {
|
||||
b.setForeground(Color.WHITE);
|
||||
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
|
||||
b.addActionListener(new ActionListener() {
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
||||
// setzt alle Roten Felder zurück
|
||||
for (JButton b : farben.keySet()) {
|
||||
// setzt alle Roten Felder zurück
|
||||
for (JButton b : farben.keySet()) {
|
||||
|
||||
if (b.getBackground().equals(new Color(230, 100, 100))) {
|
||||
if (b.getBackground().equals(new Color(230, 100, 100))) {
|
||||
|
||||
b.setBackground(farben.get(b));
|
||||
}
|
||||
}
|
||||
b.setBackground(farben.get(b));
|
||||
}
|
||||
}
|
||||
|
||||
// wenn weiß dran
|
||||
if (playerWhite) {
|
||||
// wenn weiß dran
|
||||
if (playerWhite) {
|
||||
|
||||
// wenn gerade Figur ausgewählt wird...
|
||||
buttonChoosed = (JButton) e.getSource();
|
||||
symbolChoosed = belegungen.get(buttonChoosed);
|
||||
// wenn gerade Figur ausgewählt wird...
|
||||
buttonChoosed = (JButton) e.getSource();
|
||||
symbolChoosed = belegungen.get(buttonChoosed);
|
||||
|
||||
// setzt cursor auf spielfigur für die animation
|
||||
String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
|
||||
// setzt cursor auf spielfigur für die animation
|
||||
String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
|
||||
|
||||
// Bild laden und Cursor im gesamten Frame setzen
|
||||
Image image = Toolkit.getDefaultToolkit().getImage(pfad);
|
||||
Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
|
||||
Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
|
||||
"figurCursor");
|
||||
setCursor(figurCursor);
|
||||
// Bild laden und Cursor im gesamten Frame setzen
|
||||
Image image = Toolkit.getDefaultToolkit().getImage(pfad);
|
||||
Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
|
||||
Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
|
||||
"figurCursor");
|
||||
setCursor(figurCursor);
|
||||
|
||||
// filtert möglichen Züge heraus
|
||||
int position = positions.get(buttonChoosed);
|
||||
// filtert möglichen Züge heraus
|
||||
int position = positions.get(buttonChoosed);
|
||||
|
||||
clickableButtons = game
|
||||
.getLegalMoves(
|
||||
Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
|
||||
.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
|
||||
.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
|
||||
.collect(Collectors.toList());
|
||||
clickableButtons = game
|
||||
.getLegalMoves(
|
||||
Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
|
||||
.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
|
||||
.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
|
||||
.collect(Collectors.toList());
|
||||
|
||||
//filtert mögliche Züge und nicht mögliche Züge in eine Map aus Listen
|
||||
Map<Boolean, List<JButton>> buttonsSeperated = buttons.stream()
|
||||
.collect(Collectors.partitioningBy(b -> clickableButtons.contains(buttons.indexOf(b))));
|
||||
// filtert mögliche Züge und nicht mögliche Züge in eine Map aus Listen
|
||||
Map<Boolean, List<JButton>> buttonsSeperated = buttons.stream()
|
||||
.collect(Collectors.partitioningBy(b -> clickableButtons.contains(buttons.indexOf(b))));
|
||||
|
||||
for(Boolean list: buttonsSeperated.keySet()) {
|
||||
for (Boolean list : buttonsSeperated.keySet()) {
|
||||
|
||||
if(list) {
|
||||
//alle möglichen felder rot markieren
|
||||
for (JButton b : positions.keySet()) {
|
||||
// wenn button ein möglicher zug ist
|
||||
if (clickableButtons.contains(positions.get(b))) {
|
||||
farben.put(b, b.getBackground()); // damit sich gemerkt werden kann welches feld welche farbe vorher hatte
|
||||
b.setBackground(new Color(230, 100, 100));
|
||||
if (list) {
|
||||
// alle möglichen felder rot markieren
|
||||
for (JButton b : positions.keySet()) {
|
||||
// wenn button ein möglicher zug ist
|
||||
if (clickableButtons.contains(positions.get(b))) {
|
||||
farben.put(b, b.getBackground()); // damit sich gemerkt werden kann welches feld welche farbe vorher
|
||||
// hatte
|
||||
b.setBackground(new Color(230, 100, 100));
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}else {
|
||||
//den rest der buttons ausser die möglichen züge deaktivieren
|
||||
List<JButton> andere = buttonsSeperated.get(list);
|
||||
} else {
|
||||
// den rest der buttons ausser die möglichen züge deaktivieren
|
||||
List<JButton> andere = buttonsSeperated.get(list);
|
||||
|
||||
for(JButton b: andere) {
|
||||
if(!belegungen.get(b).split("-")[0].equals("w")) {
|
||||
b.setEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (JButton b : andere) {
|
||||
if (!belegungen.get(b).split("-")[0].equals("w")) {
|
||||
b.setEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// alle weisen squares deaktivieren, damit dannach klar ist wer dran ist
|
||||
for (JButton b : belegungen.keySet()) {
|
||||
if (belegungen.get(b).split("-")[0].equals("b")) {
|
||||
b.setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// wenn gerade Figur ausgewählt wird...
|
||||
buttonChoosed = (JButton) e.getSource();
|
||||
symbolChoosed = belegungen.get(buttonChoosed);
|
||||
// System.out.println(symbolChoosed+" wurde gewählt.");
|
||||
// setzt cursor auf spielfigur für die animation
|
||||
String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
|
||||
|
||||
// alle weisen squares deaktivieren, damit dannach klar ist wer dran ist
|
||||
for (JButton b : belegungen.keySet()) {
|
||||
if (belegungen.get(b).split("-")[0].equals("b")) {
|
||||
b.setEnabled(false);
|
||||
}
|
||||
}
|
||||
// Bild laden und Cursor im gesamten Frame setzen
|
||||
Image image = Toolkit.getDefaultToolkit().getImage(pfad);
|
||||
Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
|
||||
Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
|
||||
"figurCursor");
|
||||
setCursor(figurCursor);
|
||||
|
||||
} else {
|
||||
// filtert möglichen Züge heraus
|
||||
int position = positions.get(buttonChoosed);
|
||||
List<Integer> clickableButtons = new ArrayList<>();
|
||||
clickableButtons = game
|
||||
.getLegalMoves(
|
||||
Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
|
||||
.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
|
||||
.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
|
||||
.collect(Collectors.toList());
|
||||
|
||||
// wenn gerade Figur ausgewählt wird...
|
||||
buttonChoosed = (JButton) e.getSource();
|
||||
symbolChoosed = belegungen.get(buttonChoosed);
|
||||
// System.out.println(symbolChoosed+" wurde gewählt.");
|
||||
// setzt cursor auf spielfigur für die animation
|
||||
String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
|
||||
for (JButton b : positions.keySet()) {
|
||||
// wenn button ein möglicher zug ist
|
||||
if (clickableButtons.contains(positions.get(b))) {
|
||||
b.setBackground(new Color(230, 100, 100));
|
||||
}
|
||||
}
|
||||
|
||||
// Bild laden und Cursor im gesamten Frame setzen
|
||||
Image image = Toolkit.getDefaultToolkit().getImage(pfad);
|
||||
Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
|
||||
Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
|
||||
"figurCursor");
|
||||
setCursor(figurCursor);
|
||||
// alle schwarzen squares deaktivieren, damit dannach klar ist wer dran ist
|
||||
for (JButton b : belegungen.keySet()) {
|
||||
if (belegungen.get(b).split("-")[0].equals("w")) {
|
||||
b.setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
// filtert möglichen Züge heraus
|
||||
int position = positions.get(buttonChoosed);
|
||||
List<Integer> clickableButtons = new ArrayList<>();
|
||||
clickableButtons = game
|
||||
.getLegalMoves(
|
||||
Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
|
||||
.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
|
||||
.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
for (JButton b : positions.keySet()) {
|
||||
// wenn button ein möglicher zug ist
|
||||
if (clickableButtons.contains(positions.get(b))) {
|
||||
b.setBackground(new Color(230, 100, 100));
|
||||
}
|
||||
}
|
||||
// alle anderen Buttons nicht ckickbar zu machen
|
||||
|
||||
// alle schwarzen squares deaktivieren, damit dannach klar ist wer dran ist
|
||||
for (JButton b : belegungen.keySet()) {
|
||||
if (belegungen.get(b).split("-")[0].equals("w")) {
|
||||
b.setEnabled(false);
|
||||
}
|
||||
}
|
||||
// Button Icon zurücksetzen
|
||||
|
||||
}
|
||||
// Buttonposition merken (in MoveListe oder so)
|
||||
|
||||
// alle anderen Buttons nicht ckickbar zu machen
|
||||
// wenn Button platzierd werden soll...
|
||||
|
||||
// Button Icon zurücksetzen
|
||||
// neuen Button in Moveliste eintragen
|
||||
|
||||
// Buttonposition merken (in MoveListe oder so)
|
||||
// Icon ändern
|
||||
|
||||
// wenn Button platzierd werden soll...
|
||||
// Modus auf auswählen setzen und spielerwechsel markieren
|
||||
|
||||
// neuen Button in Moveliste eintragen
|
||||
// spielerwechsel
|
||||
if (moveFinished)
|
||||
playerWhite = !playerWhite;
|
||||
|
||||
// Icon ändern
|
||||
}
|
||||
});
|
||||
|
||||
// Modus auf auswählen setzen und spielerwechsel markieren
|
||||
panelLinks.add(b);
|
||||
buttons.add(b);
|
||||
positions.put(b, i);
|
||||
|
||||
// spielerwechsel
|
||||
if (moveFinished)
|
||||
playerWhite = !playerWhite;
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
ladeBrett();
|
||||
|
||||
panelLinks.add(b);
|
||||
buttons.add(b);
|
||||
positions.put(b, i);
|
||||
}
|
||||
|
||||
}
|
||||
/**
|
||||
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
|
||||
*/
|
||||
private void ladeBrett() {
|
||||
// System.out.println(game.toFEN());
|
||||
|
||||
ladeBrett();
|
||||
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
|
||||
int i = 0;
|
||||
for (int j = 0; j < fen.length; j++) {
|
||||
if (Character.isDigit(fen[j])) {
|
||||
int leerfelder = Character.getNumericValue(fen[j]);
|
||||
for (int k = 0; k < leerfelder; k++) {
|
||||
belegungen.put(buttons.get(i), "n-n");
|
||||
buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder nicht ckickbar sein sollten.
|
||||
i++;
|
||||
}
|
||||
continue;
|
||||
} else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
|
||||
belegungen.put(buttons.get(i), "w-" + fen[j]);
|
||||
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
|
||||
belegungen.put(buttons.get(i), "b-" + fen[j]);
|
||||
buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß beginnen kann
|
||||
}
|
||||
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
|
||||
|
||||
}
|
||||
i++;
|
||||
|
||||
/**
|
||||
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
|
||||
*/
|
||||
private void ladeBrett() {
|
||||
// System.out.println(game.toFEN());
|
||||
|
||||
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
|
||||
int i = 0;
|
||||
for (int j = 0; j < fen.length; j++) {
|
||||
if (Character.isDigit(fen[j])) {
|
||||
int leerfelder = Character.getNumericValue(fen[j]);
|
||||
for (int k = 0; k < leerfelder; k++) {
|
||||
belegungen.put(buttons.get(i), "n-n");
|
||||
buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder nicht ckickbar sein sollten.
|
||||
i++;
|
||||
}
|
||||
continue;
|
||||
}else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
|
||||
belegungen.put(buttons.get(i), "w-" + fen[j]);
|
||||
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
|
||||
belegungen.put(buttons.get(i), "b-" + fen[j]);
|
||||
buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß beginnen kann
|
||||
}
|
||||
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
|
||||
|
||||
i++;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,11 +9,11 @@ import org.junit.jupiter.api.Test;
|
|||
*/
|
||||
public class AppTest {
|
||||
|
||||
/**
|
||||
* Rigorous Test :-)
|
||||
*/
|
||||
@Test
|
||||
public void shouldAnswerWithTrue() {
|
||||
assertTrue(true);
|
||||
}
|
||||
/**
|
||||
* Rigorous Test :-)
|
||||
*/
|
||||
@Test
|
||||
public void shouldAnswerWithTrue() {
|
||||
assertTrue(true);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue