Schach/src/main/java/de/mannheim/th/chess/ui/SpielFrame.java

697 lines
20 KiB
Java

package de.mannheim.th.chess.ui;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList;
import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.utl.Clock;
import de.mannheim.th.chess.controller.ButtonAufgebenListener;
import de.mannheim.th.chess.controller.ButtonFileSaverListener;
import de.mannheim.th.chess.controller.ButtonMovePieceListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonQuickloadListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonQuicksaveListener;
import de.mannheim.th.chess.controller.ButtonSelectPieceListener;
import de.mannheim.th.chess.controller.ButtonToNormalListener;
import de.mannheim.th.chess.controller.ButtonUndoMoveListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewBackListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewFirstListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewForwardListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewLastListener;
import java.awt.Font;
import javax.swing.BorderFactory;
import javax.swing.Box;
import javax.swing.BoxLayout;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JSplitPane;
import javax.swing.JTextArea;
import javax.swing.SwingConstants;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.awt.GridLayout;
public class SpielFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L;
private ArrayList<JButton> buttons = new ArrayList<>();
private HashMap<JButton, String> belegungen = new HashMap<>();
private JPanel panelLinks, panelRechts, contentPane, controlPanel;
private JButton undo, undo2, aufgeben, aufgeben2;
private JTextArea ausgabe;
private Game game;
private Clock clock;
private ArrayList<String> anzeigeMoves = new ArrayList<String>();
private boolean wechsel = false;
private BoardMode mode;
private Square selectedSquare;
public enum BoardMode {
normal, pieceSelected, finished, gameEnd
}
/**
* Create the frame.
*/
public SpielFrame(Game game) {
this.game = game;
this.clock = game.getClock();
this.clock.start();
mode = BoardMode.normal;
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setBounds(100, 100, 1920, 1080);
setTitle("Schach");
setAlwaysOnTop(true);
contentPane = new JPanel();
contentPane.setLayout(new BorderLayout());
setContentPane(contentPane);
// Linkes Panel mit GridLayout 8x8 für Schachbrett
panelLinks = new JPanel(new GridLayout(8, 8));
erstelleBrett();
// Rechtes Panel für Steuerung oder zusätzliche Eingaben
panelRechts = new JPanel();
panelRechts.setBackground(new Color(90, 90, 90));
panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS));
// Panel für alle Eingaben von Player 2
panelRechts.add(getUiPlayerTwo());
panelRechts.add(createControlPanel());
// Panel für Statistikanzeigen
panelRechts.add(getUiStatistik());
// Panel für alle Eingaben von Player 1
panelRechts.add(getUiPlayerOne());
// JSplitPane horizontal (linke und rechte Hälfte)
JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
splitPane.setResizeWeight(0.75);
splitPane.setBackground(Color.BLACK);
splitPane.setDividerSize(1);
splitPane.setEnabled(false);
contentPane.add(splitPane, BorderLayout.CENTER);
setVisible(true);
}
/**
* Erstellt alle Buttons und fügt sie dem Frame hinzu.
*/
public void erstelleBrett() {
this.setDefaultButtons();
this.setButtonsActions();
this.applyBoardButtons();
this.ladeBrett();
}
private int mirrowedGrid(int i) {
return 63 - (((i / 8) * 8) + (7 - i % 8));
}
/**
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
*/
public void ladeBrett() {
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
int i = 0;
for (int j = 0; j < fen.length; j++) {
if (Character.isDigit(fen[j])) {
int leerfelder = Character.getNumericValue(fen[j]);
for (int k = 0; k < leerfelder; k++) {
int idx;
if (game.isRotieren())
idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
belegungen.put(buttons.get(idx), "n-n");
i++;
}
continue;
} else if (fen[j] >= 65 && fen[j] <= 90) { // Großbuchstabe = weiß
int idx;
if (game.isRotieren())
idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
belegungen.put(buttons.get(idx), "w-" + fen[j]);
} else if (fen[j] >= 97 && fen[j] <= 122) { // Kleinbuchstabe = schwarz
int idx;
if (game.isRotieren())
idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
belegungen.put(buttons.get(idx), "b-" + fen[j]);
}
int idx;
if (game.isRotieren())
idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
buttons.get(idx).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
buttons.get(idx).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
i++;
}
}
/**
* Clears the existing buttons from the button list, panellinks and fills them
* with new blank ones.
*/
private void clearButtons() {
buttons.clear();
panelLinks.removeAll();
for (int i = 0; i < 64; i++) {
JButton b = new JButton();
b.setEnabled(false);
// style
b.setFocusPainted(false);
b.setFont(new Font("Arial", Font.PLAIN, 30));
b.setForeground(Color.WHITE);
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
b.setName(i + "");
buttons.add(b);
}
}
/**
* Sets the default background color for the buttons in the grid.
*/
private void setDefaultBackground() {
int counter = 8;
for (int i = 0; i < 64; i++) {
JButton b = buttons.get(i);
if ((i / 8 + i % 8) % 2 == 0) {
// logger.info("Helles Feld erstellt." + i);
b.setBackground(new Color(90, 90, 90));
} else {
// logger.info("Dunkles Feld erstellt." + i);
b.setBackground(new Color(65, 65, 65));
}
if (i % 8 == 0) {
b.setHorizontalAlignment(SwingConstants.CENTER);
b.setVerticalAlignment(SwingConstants.CENTER);
b.setHorizontalTextPosition(SwingConstants.LEFT); // Text rechts vom Icon
b.setVerticalTextPosition(SwingConstants.BOTTOM);
b.setIconTextGap(5);
b.setText(String.valueOf(counter) + b.getText());
counter--;
}
}
char buchstabe = 'a';
for (int j = 0; j < 8; j++) {
JButton button = buttons.get(mirrowedGrid(j));
button.setHorizontalAlignment(SwingConstants.CENTER);
button.setVerticalAlignment(SwingConstants.CENTER);
button.setHorizontalTextPosition(SwingConstants.RIGHT); // Text rechts vom Icon
button.setVerticalTextPosition(SwingConstants.BOTTOM);
button.setIconTextGap(5);
button.setText(String.valueOf(buchstabe));
buchstabe++;
}
}
/**
* Sets the to default buttons
*/
public void setDefaultButtons() {
this.clearButtons();
this.setDefaultBackground();
}
/*
* Switches the button actions depending on the boardmode
*/
public void setButtonsActions() {
List<Square> selectables;
switch (this.mode) {
case normal:
selectables = game.getAllLegalMoveableSquares();
for (Square square : selectables) {
int idx;
if (game.isRotieren())
idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
else
idx = this.mirrowedGrid(square.ordinal());
JButton b = buttons.get(idx);
b.setEnabled(true);
b.addActionListener(new ButtonSelectPieceListener(this, square));
}
break;
case pieceSelected:
int idxSelected;
if (game.isRotieren())
idxSelected = wechsel ? selectedSquare.ordinal() : mirrowedGrid(selectedSquare.ordinal());
else
idxSelected = mirrowedGrid(selectedSquare.ordinal());
JButton s = buttons.get(idxSelected);
s.setEnabled(true);
s.setBackground(new Color(165, 42, 42));
s.addActionListener(new ButtonToNormalListener(this));
selectables = game.getLegalMoveableSquares(selectedSquare);
for (Square square : selectables) {
int idx;
if (game.isRotieren())
idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
else
idx = mirrowedGrid(square.ordinal());
final Move move = new Move(selectedSquare, square);
JButton b = buttons.get(idx);
b.setEnabled(true);
b.setBackground(new Color(230, 100, 100));
b.addActionListener(new ButtonMovePieceListener(this, this.game, move));
}
break;
case finished:
break;
case gameEnd:
break;
default:
break;
}
}
public void showWin(int player) {
JFrame frame = new JFrame("Result");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 150);
frame.setLayout(null);
JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2));
jl.setBounds(50, 30, 200, 25);
jl.setFont(new Font("Tahoma", Font.BOLD, 20));
frame.add(jl);
frame.setVisible(true);
}
public void showResult(String res) {
ausgabe.setFont(new Font("Calibri", Font.BOLD, 40));
ausgabe.setForeground(new Color(178, 34, 34));
ausgabe.setText(" " + res);
}
public int showPromotion() {
final int[] result = { -1 };
JDialog dialog = new JDialog(this, "Wähle eine Figur", true);
dialog.setLayout(new GridLayout(2, 2));
dialog.setSize(300, 200);
int[] pictures = { 81, 82, 66, 78, 113, 114, 98, 110 };
for (int i = 0; i < 4; i++) {
int index = (game.getActivePlayer() - 1) * 4 + i;
JButton jb = new JButton();
jb.setIcon(new ImageIcon("src/main/resources/" + pictures[index] + ".png"));
int selectedPiece = index;
jb.addActionListener(e -> {
System.out.println("Test");
result[0] = selectedPiece;
dialog.dispose();
});
dialog.add(jb);
}
dialog.setLocationRelativeTo(null);
dialog.setVisible(true);
return result[0];
}
/**
* Creates the controlPanel and its Buttons
*/
private JPanel createControlPanel() {
this.controlPanel = new JPanel();
this.controlPanel.setBackground(new Color(90, 90, 90));
this.controlPanel.setLayout(new FlowLayout());
this.controlPanel.setMaximumSize(new Dimension(Integer.MAX_VALUE, controlPanel.getPreferredSize().height));
// ----- ViewQuicksaveButton -----
JButton quicksave = new JButton("Quicksave");
quicksave.setEnabled(true);
quicksave.addActionListener(new ButtonQuicksaveListener(this.game));
this.controlPanel.add(quicksave);
// ----- ViewFirstButton -----
JButton viewFirstButton = new JButton("<<-");
viewFirstButton.setEnabled(false);
viewFirstButton.addActionListener(new ButtonViewFirstListener(this.game, this));
this.controlPanel.add(viewFirstButton);
// ----- ViewBackButton -----
JButton viewBackButton = new JButton("<-");
viewBackButton.setEnabled(false);
viewBackButton.addActionListener(new ButtonViewBackListener(this.game, this));
this.controlPanel.add(viewBackButton);
// ----- ViewForwardButton -----
JButton viewForwardButton = new JButton("->");
viewForwardButton.setEnabled(false);
viewForwardButton.addActionListener(new ButtonViewForwardListener(this.game, this));
this.controlPanel.add(viewForwardButton);
// ----- ViewLastButton -----
JButton viewLastButton = new JButton("->>");
viewLastButton.setEnabled(false);
viewLastButton.addActionListener(new ButtonViewLastListener(this.game, this));
this.controlPanel.add(viewLastButton);
// ----- ViewQuickloadButton -----
JButton quickload = new JButton("Quickload");
quickload.setEnabled(true);
quickload.addActionListener(new ButtonQuickloadListener(this.game, this));
this.controlPanel.add(quickload);
return controlPanel;
}
private JPanel getUiPlayerTwo() {
JPanel playerTwo = new JPanel();
playerTwo.setBackground(new Color(90, 90, 90));
playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
playerTwo.add(Box.createVerticalStrut(15));
JLabel pl2 = new JLabel("Player 2:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerTwo.add(pl2);
playerTwo.add(Box.createVerticalStrut(10));
JLabel clock1 = clock.getClock2();
playerTwo.add(clock1);
playerTwo.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 2
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo = new JButton("Zug zurücknehmen");
undo.setBackground(Color.LIGHT_GRAY);
undo.setForeground(Color.BLACK);
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
undo.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo);
// Button-Listener
undo.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben2 = new JButton("Aufgeben");
aufgeben2.setBackground(Color.LIGHT_GRAY);
aufgeben2.setForeground(Color.BLACK);
aufgeben2.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben2.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgeben2.addActionListener(new ButtonAufgebenListener(this, this.game));
aufgebenUndo.add(aufgeben2);
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerTwo.add(aufgebenUndo);
playerTwo.add(Box.createVerticalStrut(10));
return playerTwo;
}
private JPanel getUiStatistik() {
JPanel statistik = new JPanel();
statistik.setBackground(new Color(90, 90, 90));
statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS));
ausgabe = new JTextArea();
ausgabe.setEditable(false);
ausgabe.setBackground(new Color(75, 75, 75));
ausgabe.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
ausgabe.setForeground(Color.BLACK);
ausgabe.setText("\n Bisherige Züge:\n");
JScrollPane scrollPane = new JScrollPane(ausgabe);
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
statistik.add(scrollPane);
return statistik;
}
public void aktualisiereAusgabe() {
StringBuilder sb = new StringBuilder();
sb.append("\n Bisherige Züge:\n");
MoveList l = game.getMoveList();
anzeigeMoves.add(" " + game.getUnicodeFromMove(l.getLast()) + ": " + l.getLast().toString() + "\n");
for (String line : anzeigeMoves) {
sb.append(line);
}
ausgabe.setText(sb.toString());
}
public void deleteLastAusgabe() {
String[] zeilen = ausgabe.getText().split("\n");
// es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist
if (zeilen.length <= 2)
return;
StringBuilder sb = new StringBuilder();
for (int i = 0; i < zeilen.length - 1; i++) {
sb.append(zeilen[i]).append("\n");
}
ausgabe.setText(sb.toString());
}
private JPanel getUiPlayerOne() {
JPanel playerOne = new JPanel();
playerOne.setBackground(new Color(90, 90, 90));
playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS));
playerOne.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 1
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo2 = new JButton("Zug zurücknehmen");
undo2.setBackground(Color.LIGHT_GRAY);
undo2.setForeground(Color.BLACK);
undo2.setFont(new Font("Tahoma", Font.BOLD, 16));
undo2.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo2);
// Button-Listener
undo2.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgeben.addActionListener(new ButtonAufgebenListener(this, this.game));
aufgebenUndo.add(aufgeben);
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerOne.add(aufgebenUndo);
playerOne.add(Box.createVerticalStrut(15));
JLabel clock1 = clock.getClock1();
playerOne.add(clock1);
playerOne.add(Box.createVerticalStrut(10));
JLabel pl2 = new JLabel("Player 1:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerOne.add(pl2);
return playerOne;
}
public void setBoardMode(BoardMode bm) {
this.mode = bm;
}
public void setSelectedSquare(Square sq) {
this.selectedSquare = sq;
}
public HashMap<JButton, String> getBelegung() {
return this.belegungen;
}
public JButton getUndo() {
return undo;
}
public JButton getUndo2() {
return undo2;
}
public BoardMode getMode() {
return mode;
}
public Clock getClock() {
return clock;
}
public void setMode(BoardMode mode) {
this.mode = mode;
}
/**
* Inverts the Enabled property of the controlpanelButtons
*/
public void enableControlPanelButtons() {
for (Component c : this.controlPanel.getComponents()) {
if (c instanceof JButton) {
c.setEnabled(!c.isEnabled());
}
}
}
/**
* Adds the buttons to the boardpanel
*/
public void applyBoardButtons() {
for (JButton b : buttons) {
panelLinks.add(b);
}
}
public JButton getAufgeben() {
return aufgeben;
}
public void setAufgeben(JButton aufgeben) {
this.aufgeben = aufgeben;
}
public JButton getAufgeben2() {
return aufgeben2;
}
public void setAufgeben2(JButton aufgeben2) {
this.aufgeben2 = aufgeben2;
}
public void setWechsel(boolean wechsel) {
this.wechsel = wechsel;
}
public boolean isWechsel() {
return wechsel;
}
}