Better looking flipButton
parent
11cede7678
commit
5ae9aef605
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@ -105,13 +105,12 @@ public class GameGui {
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board.fill = GridBagConstraints.BOTH;
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chessPanel.add(panel);
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// Button unten rechts
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flipBoardButton = new JButton("\u21bb"); // 🔄
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flipBoardButton.setPreferredSize(new Dimension(50, 50));
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flipBoardButton.setBackground(new Color(0x778da9));
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flipBoardButton = new JButton("⇵");
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flipBoardButton.setPreferredSize(new Dimension(70, 70));
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flipBoardButton.setFont(new Font("SansSerif", Font.BOLD, 40));
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flipBoardButton.setBackground(new Color(0x5500ff));
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flipBoardButton.setForeground(Color.WHITE);
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flipBoardButton.setFocusPainted(false);
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flipBoardButton.setFont(new Font("Serif", Font.BOLD, 25));
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flipBoardButton.setToolTipText("Brett drehen");
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GridBagConstraints btn = new GridBagConstraints();
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btn.gridx = 0;
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@ -119,7 +118,7 @@ public class GameGui {
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btn.weightx = 0.0;
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btn.weighty = 0.0;
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btn.anchor = GridBagConstraints.SOUTHEAST;
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btn.insets = new Insets(10, 0, 0, 10);
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btn.insets = new Insets(10, 0, 0, 0);
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chessPanel.add(flipBoardButton, btn);
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@ -158,7 +157,7 @@ public class GameGui {
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}
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}
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} else {
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// Invertiere Zeilen und Spalten!
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// Invertiere Zeilen und Spalten
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for (int row = 0; row < 8; row++) {
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for (int col = 0; col < 8; col++) {
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PieceDTO piece = board[7 - row][7 - col];
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